On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,336top 28% · #382 in EA
Last wipe2d agobiweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,336 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 586 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
usual gap22.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
11d 17hTue 10 Nov, 16:00 UTC
25d 17hTue 24 Nov, 16:00 UTC
34d 20hThu 3 Dec, 19:00 UTCFW
39d 17hTue 8 Dec, 16:00 UTC
The first 48 hours of its last wipes
Tue 27 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 16:00 UTC2d ago
3
–
running
0
Mon 5 Oct, 13:01 UTC24d ago
1
halved by day 1
22.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits 【天新】-原倍/无权/无商, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 202.189.11.108:10080 is the address to use.
How dependable is 【天新】-原倍/无权/无商, and is it online at the moment?
Right now, 【天新】-原倍/无权/无商 is online. The uptime it reports puts the last restart at about 28 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 3 October 2026.
Does 【天新】-原倍/无权/无商 perform well?
It never fell below 37 server fps in the last 48 hours, averaging 56. At its peak, it held 79,856 entities, including buildings, deployables and all else in the world. At its highest, it used 2,510 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 【天新】-原倍/无权/无商 on?
Rust network protocol 2635 and build 168909 on Windows is what 【天新】-原倍/无权/无商 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does 【天新】-原倍/无权/无商 reset?
The prediction follows its tag, because too few of 【天新】-原倍/无权/无商's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 2 days 6 hours. A fortnightly wipe schedule appears in its tags.
What happens on 【天新】-原倍/无权/无商 when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 11 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does 【天新】-原倍/无权/无商 place in the wider field of Rust servers?
Over the last seven days, 【天新】-原倍/无权/无商 has #6,336 for player hours, in the top 28% of all ranked servers and #382 in Asia.
What does the population on 【天新】-原倍/无权/无商 look like?
Right now, 0 players are on 【天新】-原倍/无权/无商, which has 50 slots. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 03:00 UTC, with an average of 2 players.
Lists and filters
What do 【天新】-原倍/无权/无商's tags stand for?
You'll see 【天新】-原倍/无权/无商 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 【天新】-原倍/无权/无商 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 【天新】-原倍/无权/无商: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Map and rules
How is 【天新】-原倍/无权/无商 set up, and what rules does it keep?
Nothing in the name of 【天新】-原倍/无权/无商 states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
【天新】-原倍/无权/无商 runs which map?
【天新】-原倍/无权/无商 runs a game-generated procedural map at size 3,700, seed 121819948. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto 【天新】-原倍/无权/无商?
To connect, start Rust, press F1, and type client.connect 202.189.11.108:10080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).