On the class lists: C (61), with population over 48 hours and no performance mark.
Players now2/ 603% full
7-day average2peak 6
Rank#3,562top 16%
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 60 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,562 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
72/ 100
B−
Slows down under load at times: 43 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 14:27 UTC2d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 based in?
The name of 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 202.189.21.212:48081 is the address to use.
How reliable is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, and is it up?
You can join now: 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 23 of 24 hours over the last 1 full day, which is 96% of the time. It was first seen by Rust Server Score on 27 October 2026.
Is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 smooth to play on?
It averaged 43 server fps over the last 48 hours, with a low of 13. Buildings, deployables and everything else in the world added up to as many as 128,768 entities. Memory use reached up to 4,486 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 sit?
You will find 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipe its map?
【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 1 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
The average peak on its recent wipes was 6 players. 15 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 place in the wider field of Rust servers?
In the top 16% of all ranked servers, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 sits at #3,562 for player hours over the last seven days.
How many players does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 usually have?
Right now, 2 players are on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, which has 60 slots. The seven-day average is 2 players, with a peak of 6. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 5 players.
Lists and filters
What is meant by the tags on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
You'll see 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
The name of 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 uses?
A procedural map of size 4,096 and seed 1337, generated by the game, is what 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
To connect, start Rust, press F1, and type client.connect 202.189.21.212:48081. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.tyteam.net.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).