On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now15/ 2008% full
7-day average13peak 17
Rank#788top 4% · #60 in EA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 13 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #788 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 206 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 11% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
wipe-day peak17players, last three wipes
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:07 UTC27d ago
17
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 sit?
The EA tag on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. 202.189.23.105:30000 is the address to use.
How dependable is 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法, and is it online at the moment?
Right now, 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 is online. The uptime it reports puts the last restart at about 6 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 run?
It averaged 72 server fps over the last 48 hours, with a low of 41. Buildings, deployables and everything else in the world added up to as many as 135,456 entities. Memory use reached up to 5,195 MB. When fps is low and entities climb, that is lag to players.
What Rust version is 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 on?
Rust network protocol 2635 and build 168909 on Windows is what 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 wipe, and how often?
The force wipe each month is the only wipe 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 11 hours. Its tags record that it wipes monthly.
What happens on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 when wipe day arrives?
The average peak on its recent wipes was 17 players. Peak numbers came 5 hours into the latest wipe.
Player count
Where does 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 place in the wider field of Rust servers?
In Asia, 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 is #60, and overall it is #788 on player hours over the last seven days, in the top 4% of all ranked servers.
What does the population on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 look like?
With 200 slots available, 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 currently has 15 players. Averaging 13 players over seven days, it peaked at 17. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 17 players.
Lists and filters
What is meant by the tags on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法?
The game's browser takes its cue from the tags 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法?
Rust Server Score lists that include 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
What settings and rules apply on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法?
You will find no gather rate in the name of 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法. You can play in groups of up to 20 players. softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 uses?
The game generates the procedural map on 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法 at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to 【前女友】PVE/10倍废/死亡不掉/养老/礼包/玩法?
Enter client.connect 202.189.23.105:30000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).