Working its way up from the back of the class: #15,479 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 474 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉, but its name indicates Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.189.5.134:28015 is the address to use.
Is 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 up, and how steady is its uptime?
At this moment, 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 is offline; the last time it was seen was 16 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 12 October 2026.
Which Rust version is 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 running?
Rust network protocol 2634 and build 167584 on Windows is what 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 wipe, and how often?
The estimate for 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 16 days 20 hours. Its tags record that it wipes monthly.
Population
Where does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 place in the wider field of Rust servers?
In the top 71% of all ranked servers, 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 sits at #15,479 for player hours over the last seven days.
How many players does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 usually have?
【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 is offline at the moment; the last time it was seen was 16 days 19 hours ago.
Tags and filters
How should you read the tags on 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
gmvanilla (Game mode): You play vanilla survival here; mp500 (Max players): Its slot count is 500; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
These Rust Server Score lists count 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 set up, and what rules does it keep?
You will find no gather rate in the name of 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
A procedural map, generated by the game, is what 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 runs.
Getting in
What is the way to join 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
To connect, start Rust, press F1, and type client.connect 202.189.5.134:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,^m,^p,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp500
Max playersIts slot count is 500.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).