On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 6
Rank#2,702top 12% · #250 in EA
Last wipe27d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,702 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 269 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 47% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak13players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 04:16 UTC27d ago
13
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 sit?
In Asia, according to its own listing, sits 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 202.189.5.35:50000.
Is 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 up, and how steady is its uptime?
You can join now: 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 is online. According to its reported uptime, the last restart was about 6 days 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 perform well?
It averaged 200 server fps over the last 48 hours, with a low of 167. Buildings, deployables and everything else in the world added up to as many as 161,472 entities. At its highest, it used 13,287 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 sit?
Rust network protocol 2635 and build 168909 on Windows is what 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 reset?
【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 14 hours. The tags show a monthly wipe schedule.
What happens on 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 13 players. Peak numbers came 33 hours into the latest wipe.
Player numbers
Where does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 place in the wider field of Rust servers?
In Asia, 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 is #250, and overall it is #2,702 on player hours over the last seven days, in the top 12% of all ranked servers.
How many players does 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 usually have?
【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 is showing 1 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 6. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 3 players.
Lists and filters
How should you read the tags on 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia are the tags 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园?
Rust Server Score lists that include 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 set up, and what rules does it keep?
Nothing in the name of 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 states a gather rate. The limit for a group is 16 players. softcore is the mode here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 runs which map?
The game generates the procedural map on 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园 at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto 【樱花】萌新/不掉落/NPC复仇/PVE/多玩法/田园?
To connect, start Rust, press F1, and type client.connect 202.189.5.35:50000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).