Working its way up from the back of the class: #11,387 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
12/ 100
F
Lost ground: down 8,736 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:30 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. 202.189.9.186:28070 is the address to use.
Is 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 up, and how steady is its uptime?
You cannot join now: 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 is offline, last seen 17 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 16 September 2026.
What Rust version is 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 on?
Rust network protocol 2634 and build 166494 on Windows is what 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 wipe its map?
Once a month, 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 8 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
Recent wipes have peaked at 5 players on average. The crowd on the latest wipe was largest 40 hours after it began.
Population
Where does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 place in the wider field of Rust servers?
In the top 52% of all ranked servers, 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 sits at #11,387 for player hours over the last seven days.
How many players does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 usually have?
It has been 17 days 10 hours since 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 was last seen, and it is offline right now.
Lists and filters
What do 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here are the tags 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
These Rust Server Score lists count 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 among them: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 enforce, and what are its settings?
You will find no gather rate in the name of 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 runs which map?
A procedural map of size 5,000 and seed 777840786, generated by the game, is what 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to 【晴天PVE】萌新友好 | 纯净发育 | 死亡不掉?
Enter client.connect 202.189.9.186:28070 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rustnm.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,^p,gmvanilla,cs166494,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).