On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 1011% full
7-day average1peak 4
Rank#3,704top 17%
Last wipe6d agoweekly schedule
Next wipe18hFri 30 Oct, 14:47 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 101 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,704 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 621 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:47 UTC, in 18h.
Every Friday at 14:47 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held60%else halves by day 1.5
Coming wipes
18hFri 30 Oct, 14:47 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
7d 18hFri 6 Nov, 14:47 UTC
14d 18hFri 13 Nov, 14:47 UTC
21d 18hFri 20 Nov, 14:47 UTC
28d 18hFri 27 Nov, 14:47 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
35d 18hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:47 UTC6d ago
3
–
running
0
Fri 16 Oct, 13:49 UTC13d ago
7
halved by day 2
7 days
1
Fri 9 Oct, 13:54 UTC20d ago
5
✓ held half
7 days
1
Thu 1 Oct, 18:06 UTCFW28d ago
4
✓ held half
7.8 days
2
Fri 25 Sep, 15:16 UTC34d ago
7
halved by day 1
6.1 days
2
Fri 18 Sep, 14:05 UTC41d ago
4
✓ held half
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 100000x · weekly · 3 on average
11 / 100
Quick answers
from the figures on this page
Server facts
In what location does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit?
You'll find no region listed by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 216.39.240.13:28029.
How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it up?
Right now, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 98% of the time over the last 7 full days, 165 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
It averaged 29 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 162,634 entities. Memory use reached up to 4,851 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit?
The server RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] reset?
Wipes come every Friday at 14:47 UTC on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Friday 30 October at 14:47 UTC is the date set for its next wipe. It has been running its current world for 6 days 5 hours. Wipes are scheduled weekly, according to its tags.
What happens on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 22 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 60% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?
Over the last seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] has #3,704 for player hours, in the top 17% of all ranked servers.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] a busy server?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is showing 1 players right now, with 101 slots in total. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 15:00 UTC, with 3 players.
Tags and filters
What do RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^r (Roleplay): You play a role on this server; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
How is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
Going by its name, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs 50x gather. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] uses?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 5,000, seed 86329953. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28029 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp101
Max playersThe server holds 101 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).