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Every Rust server graded on real, live numbers. 101,030 players on the roll · 11,856 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 216.39.240.13:28029
Name of server

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

RegisterPresentOnline
Region–
Address216.39.240.13:28029
Last checked9m ago
50x weekly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Getting there

55 out of 100, the average of 6 subjects

On the class lists: C− (56), with population over 48 hours and no performance mark.

Players now 1/ 101 1% full
7-day average1peak 4
Rank#3,704top 17%
Last wipe6d agoweekly schedule
Next wipe18hFri 30 Oct, 14:47 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 101 on average. Plenty of space to grow.
Standingrank on player hours 83/ 100 Holds a respectable place: #3,704 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe 60/ 100 Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 621 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:47 UTC, in 18h. Every Friday at 14:47 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held60%else halves by day 1.5

Coming wipes

  • 18hFri 30 Oct, 14:47 UTC
  • 6d 22hThu 5 Nov, 19:00 UTCFW
  • 7d 18hFri 6 Nov, 14:47 UTC
  • 14d 18hFri 13 Nov, 14:47 UTC
  • 21d 18hFri 20 Nov, 14:47 UTC
  • 28d 18hFri 27 Nov, 14:47 UTC
  • 34d 22hThu 3 Dec, 19:00 UTCFW
  • 35d 18hFri 4 Dec, 14:47 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:47 UTC6d ago 3 – running 0
Fri 16 Oct, 13:49 UTC13d ago 7 halved by day 2 7 days 1
Fri 9 Oct, 13:54 UTC20d ago 5 held half 7 days 1
Thu 1 Oct, 18:06 UTC FW28d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC34d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC41d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
7 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
1 / 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
4 / 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
6 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
5 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
11 / 100

Quick answers

from the figures on this page

Server facts

In what location does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit?

You'll find no region listed by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 216.39.240.13:28029.

How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it up?

Right now, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 98% of the time over the last 7 full days, 165 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

It averaged 29 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 162,634 entities. Memory use reached up to 4,851 MB. When fps is low and entities climb, that is lag to players.

On what Rust version does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit?

The server RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] reset?

Wipes come every Friday at 14:47 UTC on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Friday 30 October at 14:47 UTC is the date set for its next wipe. It has been running its current world for 6 days 5 hours. Wipes are scheduled weekly, according to its tags.

What happens on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?

Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 22 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 60% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.

Player count

Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?

Over the last seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] has #3,704 for player hours, in the top 17% of all ranked servers.

Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] a busy server?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is showing 1 players right now, with 101 slots in total. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 15:00 UTC, with 3 players.

Tags and filters

What do RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^r (Roleplay): You play a role on this server; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear in the Rust Server Score lists and filters?

Rust Server Score lists that include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Rules and settings

How is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?

Going by its name, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs 50x gather. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] uses?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 5,000, seed 86329953. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28029 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players The server holds 101 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay You play a role on this server.
^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.