On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,307top 64%
Last wipe2d agoweekly schedule
Next wipe1d 1hSat 31 Oct, 03:08 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,307 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 872 places this week.
A fair term, with more to come.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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WW·F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 03:08 UTC, in 1d 1h.
Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 1hSat 31 Oct, 03:08 UTC
4d 1hTue 3 Nov, 03:07 UTC
6d 17hThu 5 Nov, 19:00 UTCFW
8d 1hSat 7 Nov, 03:08 UTC
11d 1hTue 10 Nov, 03:07 UTC
15d 1hSat 14 Nov, 03:08 UTC
18d 1hTue 17 Nov, 03:07 UTC
22d 1hSat 21 Nov, 03:08 UTC
The first 48 hours of its last wipes
Tue 27 OctSat 24 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 03:07 UTC2d ago
1
–
running
0
Sat 24 Oct, 03:08 UTC5d ago
1
✓ held half
3 days
0
Wed 21 Oct, 05:17 UTC8d ago
0
–
2.9 days
0
Sat 17 Oct, 03:08 UTC12d ago
0
–
4.1 days
0
Tue 13 Oct, 03:07 UTC16d ago
0
–
4 days
0
Sat 10 Oct, 03:07 UTC19d ago
0
–
3 days
0
Tue 6 Oct, 03:10 UTC23d ago
0
–
4 days
0
Thu 1 Oct, 18:01 UTCFW28d ago
1
halved by day 2
4.4 days
0
Tue 29 Sep, 03:09 UTC30d ago
0
–
2.6 days
0
Mon 28 Sep, 17:02 UTC31d ago
1
–
0.4 days
0
Thu 24 Sep, 11:23 UTC35d ago
0
–
4.2 days
0
Tue 22 Sep, 03:09 UTC37d ago
0
–
2.3 days
0
Sat 19 Sep, 03:09 UTC40d ago
0
–
3 days
0
Tue 15 Sep, 03:09 UTC44d ago
0
–
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] ICEFUSE TEST SERVER 1 sit?
You won't find a region tag on [US] ICEFUSE TEST SERVER 1, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 216.39.240.61:28012.
How dependable is [US] ICEFUSE TEST SERVER 1, and is it online at the moment?
Right now, [US] ICEFUSE TEST SERVER 1 is online. About 19 hours ago, it restarted, based on the uptime it reports. It was up 83% of the time over the last 7 full days, 140 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [US] ICEFUSE TEST SERVER 1 perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 31,000 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,244 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] ICEFUSE TEST SERVER 1 sit?
The server [US] ICEFUSE TEST SERVER 1 is on Rust network protocol 2635 and build 169621 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [US] ICEFUSE TEST SERVER 1 reset?
The wipe rhythm on [US] ICEFUSE TEST SERVER 1 is every Tuesday at 03:07 and every Saturday at 03:08 UTC. It is due to wipe next on Saturday 31 October at 03:08 UTC. The world it runs now was created 2 days 22 hours. Wipes are scheduled weekly, according to its tags.
What happens on [US] ICEFUSE TEST SERVER 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 32 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does [US] ICEFUSE TEST SERVER 1 sit among Rust servers?
Over the last seven days, [US] ICEFUSE TEST SERVER 1 has #14,307 for player hours, in the top 64% of all ranked servers.
Is [US] ICEFUSE TEST SERVER 1 a busy server?
Right now, 0 players are on [US] ICEFUSE TEST SERVER 1, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.
Lists and filters
What do [US] ICEFUSE TEST SERVER 1's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts100 (Group limit): Teams cap out at 100; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): High rates and kits keep the PvP fast; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [US] ICEFUSE TEST SERVER 1 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] ICEFUSE TEST SERVER 1?
Rust Server Score lists that include [US] ICEFUSE TEST SERVER 1: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server rules
How is [US] ICEFUSE TEST SERVER 1 set up, and what rules does it keep?
The name of [US] ICEFUSE TEST SERVER 1 gives no gather rate. A group here can reach 100 players. You get combat training here, loot is handed out for aim and PvP practice. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
[US] ICEFUSE TEST SERVER 1 runs which map?
A procedural map of size 3,250 and seed 1088026125, generated by the game, is what [US] ICEFUSE TEST SERVER 1 runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Wiped 2 days ago.
Getting in
How should you connect to [US] ICEFUSE TEST SERVER 1?
Enter client.connect 216.39.240.61:28012 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://icefuse.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts100
Group limitTeams cap out at 100.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169621
BuildThe game build is 169621.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).