On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average4peak 14
Rank#1,621top 7%
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,621 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
76/ 100
B
Mostly smooth: 46 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 141 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
usual gap27.6 daysbetween real wipes
wipe-day peak26players, last three wipes
crowd held0%else halves by day 13
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctFri 4 Sep
Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:08 UTCFW27d ago
30
–
running
1
Fri 4 Sep, 08:06 UTC55d ago
23
halved by day 13
27.6 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on JP-APOLLO-RUST-PVE-SERVER, but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 219.164.228.12:28015.
How dependable is JP-APOLLO-RUST-PVE-SERVER, and is it online at the moment?
The server is up: JP-APOLLO-RUST-PVE-SERVER is online now. According to its reported uptime, the last restart was about 23 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is JP-APOLLO-RUST-PVE-SERVER smooth to play on?
The average over the last 48 hours was 46 server fps, and it never went below 23. Up to 203,019 entities were in the world, covering buildings, deployables and the rest. Up to 8,880 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is JP-APOLLO-RUST-PVE-SERVER running?
You will find JP-APOLLO-RUST-PVE-SERVER on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does JP-APOLLO-RUST-PVE-SERVER wipe its map?
Once a month, JP-APOLLO-RUST-PVE-SERVER wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on JP-APOLLO-RUST-PVE-SERVER?
The average peak on its recent wipes was 26 players. Peak numbers came 31 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 13 in the wipes where it did not hold.
Player count
Where does JP-APOLLO-RUST-PVE-SERVER place in the wider field of Rust servers?
Over the last seven days, JP-APOLLO-RUST-PVE-SERVER has #1,621 for player hours, in the top 7% of all ranked servers.
How many players does JP-APOLLO-RUST-PVE-SERVER usually have?
With 100 slots available, JP-APOLLO-RUST-PVE-SERVER currently has 0 players. Averaging 4 players over seven days, it peaked at 14. The highest average in the last 48 hours came at 10:00 UTC, with 9 players.
Tags
What is meant by the tags on JP-APOLLO-RUST-PVE-SERVER?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags JP-APOLLO-RUST-PVE-SERVER publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show JP-APOLLO-RUST-PVE-SERVER?
Rust Server Score lists that include JP-APOLLO-RUST-PVE-SERVER: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does JP-APOLLO-RUST-PVE-SERVER enforce, and what are its settings?
You will find no gather rate in the name of JP-APOLLO-RUST-PVE-SERVER. A group here can reach 16 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on JP-APOLLO-RUST-PVE-SERVER?
A procedural map of size 4,500 and seed 1739184776, generated by the game, is what JP-APOLLO-RUST-PVE-SERVER runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to JP-APOLLO-RUST-PVE-SERVER?
Enter client.connect 219.164.228.12:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/9AcbMCKcvd.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).