On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,686top 66% · #2508 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,686 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 107 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
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·······
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······W
WW·····
·······
···F···
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··WWWWW
WWWWWW·
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 00:01 UTC4h ago
–
–
–
0
Wed 28 Oct, 00:01 UTC1d ago
–
–
–
0
Tue 27 Oct, 00:01 UTC2d ago
–
–
–
0
Mon 26 Oct, 00:01 UTC3d ago
–
–
–
0
Sat 24 Oct, 23:01 UTC4d ago
–
–
–
0
Fri 23 Oct, 23:01 UTC5d ago
–
–
–
0
Thu 22 Oct, 23:02 UTC6d ago
–
–
–
0
Wed 21 Oct, 23:01 UTC7d ago
–
–
–
0
Tue 20 Oct, 23:01 UTC8d ago
–
–
–
0
Mon 19 Oct, 23:01 UTC9d ago
–
–
–
0
Sun 18 Oct, 23:01 UTC10d ago
–
–
–
0
Sat 17 Oct, 23:01 UTC11d ago
–
–
–
0
Fri 16 Oct, 23:01 UTC12d ago
–
–
–
0
Thu 15 Oct, 23:01 UTC13d ago
0
–
1 days
0
Wed 14 Oct, 23:01 UTC14d ago
0
–
1 days
0
Thu 1 Oct, 18:24 UTCFW27d ago
1
halved by day 1
13.2 days
0
Tue 15 Sep, 15:01 UTC43d ago
1
halved by day 1
16.1 days
0
Mon 14 Sep, 15:01 UTC44d ago
1
–
1 days
0
Sun 13 Sep, 15:01 UTC45d ago
0
–
1 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Complete Build System | by hionet.com?
The EU tag on Complete Build System | by hionet.com puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 23.81.34.186:25015.
How dependable is Complete Build System | by hionet.com, and is it online at the moment?
The server is up: Complete Build System | by hionet.com is online now. According to its reported uptime, the last restart was about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Complete Build System | by hionet.com run?
It averaged 58 server fps over the last 48 hours, with a low of 3. Up to 20,173 entities were in the world, covering buildings, deployables and the rest. Up to 2,118 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Complete Build System | by hionet.com running?
You will find Complete Build System | by hionet.com on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Complete Build System | by hionet.com wipe, and how often?
None of the resets on Complete Build System | by hionet.com is a wipe: the world is remade every few hours and no schedule is kept.
Player count
What position does Complete Build System | by hionet.com hold in the rankings?
In Europe, Complete Build System | by hionet.com is #2,508, and overall it is #14,686 on player hours over the last seven days, in the top 66% of all ranked servers.
Is Complete Build System | by hionet.com a busy server?
With 10 slots available, Complete Build System | by hionet.com currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on Complete Build System | by hionet.com?
The game's browser takes its cue from the tags Complete Build System | by hionet.com has set: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Complete Build System | by hionet.com?
Rust Server Score lists that include Complete Build System | by hionet.com: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
Which rules does Complete Build System | by hionet.com enforce, and what are its settings?
Nothing in the name of Complete Build System | by hionet.com states a gather rate. With no change from the game default, groups take up to 8 players. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Complete Build System | by hionet.com?
Complete Build System | by hionet.com runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join Complete Build System | by hionet.com?
To connect, start Rust, press F1, and type client.connect 23.81.34.186:25015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).