Skip to the page
Every Rust server graded on real, live numbers. 33,003 players on the roll · 11,659 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 23.81.34.186:25015
Name of server

Complete Build System | by hionet.com

RegisterPresentOnline
RegionEU
Address23.81.34.186:25015
Last checked10m ago
moddedoxide
Launch Rust and join Website
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,686top 66% · #2508 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,686 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 97/ 100 Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: up 107 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC4h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX
EU · no group limit · 455 on average
143 / 504
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX
EU · no group limit · 144 on average
33 / 152
[EU] THE WAR I Creative I Builder Map
EU · groups of 8+ · 8 on average
5 / 110
UKN.GG - EU Sandbox - Creative | Build | Noclip
EU · groups of 1000+ · 5 on average
1 / 200
[EU] Rumblest »F1 Staging Test | Team-only PvP«
EU · groups of 8+ · 2 on average
0 / 50
0 / 150

Quick answers

from the figures on this page

Server details

Where in the world is Complete Build System | by hionet.com?

The EU tag on Complete Build System | by hionet.com puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 23.81.34.186:25015.

How dependable is Complete Build System | by hionet.com, and is it online at the moment?

The server is up: Complete Build System | by hionet.com is online now. According to its reported uptime, the last restart was about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does Complete Build System | by hionet.com run?

It averaged 58 server fps over the last 48 hours, with a low of 3. Up to 20,173 entities were in the world, covering buildings, deployables and the rest. Up to 2,118 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is Complete Build System | by hionet.com running?

You will find Complete Build System | by hionet.com on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does Complete Build System | by hionet.com wipe, and how often?

None of the resets on Complete Build System | by hionet.com is a wipe: the world is remade every few hours and no schedule is kept.

Player count

What position does Complete Build System | by hionet.com hold in the rankings?

In Europe, Complete Build System | by hionet.com is #2,508, and overall it is #14,686 on player hours over the last seven days, in the top 66% of all ranked servers.

Is Complete Build System | by hionet.com a busy server?

With 10 slots available, Complete Build System | by hionet.com currently has 0 players. Averaging 0 players over seven days, it peaked at 1.

Lists and filters

What is meant by the tags on Complete Build System | by hionet.com?

The game's browser takes its cue from the tags Complete Build System | by hionet.com has set: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Complete Build System | by hionet.com?

Rust Server Score lists that include Complete Build System | by hionet.com: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which rules does Complete Build System | by hionet.com enforce, and what are its settings?

Nothing in the name of Complete Build System | by hionet.com states a gather rate. With no change from the game default, groups take up to 8 players. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Complete Build System | by hionet.com?

Complete Build System | by hionet.com runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

How to join

What is the way to join Complete Build System | by hionet.com?

To connect, start Rust, press F1, and type client.connect 23.81.34.186:25015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Gameplay

^c
Creative A sandbox with no gathering: build whatever takes your fancy.
^k
Build server Use it to plan and practise base builds.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.