Working its way up from the back of the class: #8,344 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 209 places this week.
A fair term, with more to come.
Strongest in standing (C); momentum is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
wipe-day peak10players, last three wipes
The first 48 hours of its last wipes
Thu 8 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 10, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 00:29 UTC20d ago
10
–
running
10
Wed 7 Oct, 01:58 UTC21d ago
10
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
6MyDev Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 27.130.13.128:28015.
Is 6MyDev Server up, and how steady is its uptime?
The server is down: 6MyDev Server is offline now, with the last sighting 20 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 6 October 2026.
What Rust version is 6MyDev Server on?
Rust network protocol 2634 and build 166652 on Windows is what 6MyDev Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does 6MyDev Server reset?
The record holds too few of 6MyDev Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 20 days 3 hours.
What happens on 6MyDev Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 10 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does 6MyDev Server place in the wider field of Rust servers?
Over the last seven days, 6MyDev Server has #8,344 for player hours, in the top 38% of all ranked servers.
How many players does 6MyDev Server usually have?
6MyDev Server is offline at the moment; the last time it was seen was 20 days 3 hours ago.
Tags
What do 6MyDev Server's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp175 (Max players): Its slot count is 175; ts500 (Group limit): No team may go above 500; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags 6MyDev Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 6MyDev Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 6MyDev Server: Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.
Server rules
What settings and rules apply on 6MyDev Server?
The name of 6MyDev Server gives no gather rate. A group here can reach 500 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
How to join
What is the way to join 6MyDev Server?
To connect, start Rust, press F1, and type client.connect 27.130.13.128:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp175,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp175
Max playersIts slot count is 175.
ts500
Group limitNo team may go above 500.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (C); momentum is the one to work on (D).