Working its way up from the back of the class: #13,198 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 96 places this week.
A term to build on.
Even marks across the subjects, from F to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Monday 2 November, 01:10 UTC, in 4d 6h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on 『影子』PVE|原倍|事件活动|萌新养老, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 27.45.44.208:28015.
How dependable is 『影子』PVE|原倍|事件活动|萌新养老, and is it online at the moment?
The server is down: 『影子』PVE|原倍|事件活动|萌新养老 is offline now, with the last sighting 35 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 22 September 2026.
On what Rust version does 『影子』PVE|原倍|事件活动|萌新养老 sit?
You will find 『影子』PVE|原倍|事件活动|萌新养老 on Rust network protocol 2633 and build 164530, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does 『影子』PVE|原倍|事件活动|萌新养老 wipe its map?
The next wipe on 『影子』PVE|原倍|事件活动|萌新养老 is a projection from biweekly: 14 days after its last wipe. Expect the next wipe on Monday 2 November at 01:10 UTC. It has been running its current world for 37 days 17 hours. Its tags give a wipe schedule of every two weeks.
Population
Where does 『影子』PVE|原倍|事件活动|萌新养老 sit among Rust servers?
Over the last seven days, 『影子』PVE|原倍|事件活动|萌新养老 has #13,198 for player hours, in the top 57% of all ranked servers.
What does the population on 『影子』PVE|原倍|事件活动|萌新养老 look like?
The last sighting of 『影子』PVE|原倍|事件活动|萌新养老 was 35 days 19 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on 『影子』PVE|原倍|事件活动|萌新养老?
You'll see 『影子』PVE|原倍|事件活动|萌新养老 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature 『影子』PVE|原倍|事件活动|萌新养老?
Rust Server Score lists that include 『影子』PVE|原倍|事件活动|萌新养老: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
Which rules does 『影子』PVE|原倍|事件活动|萌新养老 enforce, and what are its settings?
Nothing in the name of 『影子』PVE|原倍|事件活动|萌新养老 states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map 『影子』PVE|原倍|事件活动|萌新养老 uses?
『影子』PVE|原倍|事件活动|萌新养老 runs a procedural map, which the game generates.
How to join
How do you get onto 『影子』PVE|原倍|事件活动|萌新养老?
To connect, start Rust, press F1, and type client.connect 27.45.44.208:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to D.