Working its way up from the back of the class: #15,967 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 872 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Test Server | Red Lava World based in?
You'll see Test Server | Red Lava World listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 3.27.171.255:29015.
How dependable is Test Server | Red Lava World, and is it online at the moment?
The server is down: Test Server | Red Lava World is offline now, with the last sighting 21 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 6 October 2026.
What Rust version is Test Server | Red Lava World on?
Rust network protocol 2634 and build 166652 on Linux is what Test Server | Red Lava World runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Test Server | Red Lava World wipe, and how often?
The next wipe on Test Server | Red Lava World is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 21 days 11 hours. Its tags list a monthly wipe schedule.
Population
Where does Test Server | Red Lava World sit among Rust servers?
In Europe, Test Server | Red Lava World is #2,522, and overall it is #15,967 on player hours over the last seven days, in the top 71% of all ranked servers.
What does the population on Test Server | Red Lava World look like?
It has been 21 days 7 hours since Test Server | Red Lava World was last seen, and it is offline right now.
Tags
What do Test Server | Red Lava World's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; EU (Europe): You will find it under Europe in the browser are the tags Test Server | Red Lava World publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Test Server | Red Lava World appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Test Server | Red Lava World: European Rust servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Test Server | Red Lava World?
The name of Test Server | Red Lava World gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it under Community, as a community server. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Test Server | Red Lava World?
Test Server | Red Lava World runs a game-generated procedural map at size 3,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join Test Server | Red Lava World?
Enter client.connect 3.27.171.255:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/hJyfSwu8vy.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,EU,^p,gmvanilla,cs166652,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).