Working its way up from the back of the class: #16,717 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 1,131 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Monday 2 November, 07:47 UTC, in 5d 9h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly based in?
With region code us3, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 35.151.133.48:28015 is the address to use.
How dependable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, and is it online at the moment?
The server is down: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is offline now, with the last sighting 27 days ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 30 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly running?
Rust network protocol 2623 and build 147776 on Windows is what Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe, and how often?
weekly: 7 days after its last wipe gives the basis for estimating Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's next wipe. Expect the next wipe on Monday 2 November at 07:47 UTC. The world it runs now was created 204 days 14 hours. The tags carry a weekly wipe schedule.
Population
Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly place in the wider field of Rust servers?
In North America, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is #1,678, and overall it is #16,717 on player hours over the last seven days, in the top 70% of all ranked servers.
How many players does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly usually have?
The last sighting of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly was 27 days ago, and it is offline right now.
Tags
How should you read the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2623 (Protocol): The game protocol is 2623, so your game must match that version to join; cs147776 (Build): The game build is 147776; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus3 (Region code): Region code: us3; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Rust Server Score lists that include Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Nothing in the name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs which map?
The game generates a procedural map for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly.
How to join
What is the way to join Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
To connect, start Rust, press F1, and type client.connect 35.151.133.48:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$rus3,v2623,^p,^w,^v,NA,gmrust,cs147776,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2623
ProtocolThe game protocol is 2623, so your game must match that version to join.
cs147776
BuildThe game build is 147776.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus3
Region codeRegion code: us3.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).