On the class lists: B− (72), with population over 48 hours and no performance mark.
Players now7/ 2004% full
7-day average6peak 16
Rank#1,236top 6% · #119 in EA
Last wipe26d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 6 of 200 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,236 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 424 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 22% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
usual gap9.9 daysbetween real wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 10, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 18:27 UTC16d ago
10
–
running
2
Thu 1 Oct, 20:23 UTCFW26d ago
4
✓ held half
9.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 sit?
In Asia, according to its own listing, sits 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 45.125.45.212:28015.
Is 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 up, and how steady is its uptime?
You can join now: 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 is online. The uptime it reports puts the last restart at about 6 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 19. Buildings, deployables and everything else in the world added up to as many as 204,690 entities. Memory use reached up to 8,396 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 sit?
You will find 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 reset?
The force wipe each month is the only wipe 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 15 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落?
Across its recent wipes, the busiest moments averaged 7 players. The crowd on the latest wipe was largest 19 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 hold in the rankings?
Over the last seven days, 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 has #1,236 for player hours, in the top 6% of all ranked servers and #119 in Asia.
How many players does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 usually have?
With 200 slots available, 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 currently has 7 players. The seven-day average is 6 players, with a peak of 16. The busiest time in the last 48 hours was 14:00 UTC, with an average of 10 players.
Tags
How should you read the tags on 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser are the tags 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落?
These Rust Server Score lists count 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 enforce, and what are its settings?
Nothing in the name of 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 runs which map?
The game generates the procedural map on 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落 at size 4,500 with seed 744944234. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto 【剑鱼PVE】原倍|仿官|突袭|技能|死亡不掉落?
Enter client.connect 45.125.45.212:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).