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Every Rust server graded on real, live numbers. 83,125 players on the roll · 11,787 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 45.125.45.246:28015
Name of server

【南瓜】Build-Test

RegisterPresentOnline
RegionEA
Address45.125.45.246:28015
Last checked13m ago
oxide
Launch Rust and join
Overall grade

Good

76 out of 100, the average of 6 subjects

On the class lists: B− (71), with population over 48 hours and no performance mark.

Players now 26/ 101 26% full
7-day average10peak 28
Rank#958top 4% · #87 in EA
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 10/ 100 A quiet classroom so far: 10 of 101 on average. Plenty of space to grow.
Standingrank on player hours 96/ 100 Well up the rankings: #958 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 54/ 100 Moving up: up 86 places this week.

A good term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
01020304016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

13 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak24players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctTue 13 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:55 UTC5d ago 24 – running 1
Mon 19 Oct, 01:15 UTC9d ago 25 held half 3.9 days 4
Tue 13 Oct, 20:03 UTC14d ago 23 held half 5.2 days 0
Mon 12 Oct, 09:06 UTC16d ago 25 – 1.5 days 15
Sun 11 Oct, 17:55 UTC16d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC20d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC22d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC26d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC31d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC34d ago 24 held half 3.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Intoxicated SEA Sandbox - Creative | Build | Noclip
EA · groups of 8+ · 10 on average
20 / 100
22 / 100
8 / 188
6 / 150
風紀委員 堤防部
EA · groups of 8+ · 2 on average
0 / 30
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务
EA · groups of 20+ · monthly · 2 on average
3 / 150

Quick answers

from the figures on this page

Server facts

In what location does 【南瓜】Build-Test sit?

In Asia, according to its own listing, sits 【南瓜】Build-Test, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 45.125.45.246:28015.

How dependable is 【南瓜】Build-Test, and is it online at the moment?

You can join now: 【南瓜】Build-Test is online. According to its reported uptime, the last restart was about 5 days 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is 【南瓜】Build-Test smooth to play on?

It never fell below 49 server fps in the last 48 hours, averaging 102. Up to 154,236 entities were in the world, covering buildings, deployables and the rest. Up to 6,212 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is 【南瓜】Build-Test on?

Rust network protocol 2635 and build 168909 on Windows is what 【南瓜】Build-Test runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does 【南瓜】Build-Test wipe, and how often?

No next wipe can be predicted for 【南瓜】Build-Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 13 hours.

What happens on 【南瓜】Build-Test when wipe day arrives?

The average peak on its recent wipes was 24 players. The crowd on the latest wipe was largest 15 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player numbers

What position does 【南瓜】Build-Test hold in the rankings?

Over the last seven days, 【南瓜】Build-Test has #958 for player hours, in the top 4% of all ranked servers and #87 in Asia.

Is 【南瓜】Build-Test a busy server?

【南瓜】Build-Test is showing 26 players right now, with 101 slots in total. It peaked at 28 and averaged 10 players over the last seven days. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 25 players.

Lists and filters

How should you read the tags on 【南瓜】Build-Test?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): Its slot count is 101; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): You will find it under East Asia in the browser are the tags 【南瓜】Build-Test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature 【南瓜】Build-Test?

These Rust Server Score lists count 【南瓜】Build-Test among them: Rust build and creative servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

Rules and settings

What settings and rules apply on 【南瓜】Build-Test?

You will find no gather rate in the name of 【南瓜】Build-Test. With no change from the game default, groups take up to 8 players. You get build & creative here, no gathering: sandbox building instead. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.

Can you tell me which map 【南瓜】Build-Test uses?

A procedural map of size 4,000 and seed 1361858059, generated by the game, is what 【南瓜】Build-Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

What is the way to join 【南瓜】Build-Test?

Enter client.connect 45.125.45.246:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^k,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp101
Max players Its slot count is 101.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Gameplay

^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EA
East Asia You will find it under East Asia in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.