On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now5/ 2002% full
7-day average2peak 15
Rank#2,416top 11% · #92 in SA
Last wipe26d agono schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,416 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 254 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 39% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:12 UTCFW26d ago
9
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA sit?
In South America, according to its own listing, sits LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA, with the SA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 45.157.16.222:28015.
How reliable is LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA, and is it up?
You can join now: LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA is online. The uptime it reports puts the last restart at about 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA run?
It never fell below 29 server fps in the last 48 hours, averaging 29. Up to 2,610 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,452 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA on?
Rust network protocol 2635 and build 168909 on Linux is what LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA wipe, and how often?
The force wipe each month is the only wipe LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 22 hours have passed since this world was made.
What happens on LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. 41 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA sit among Rust servers?
In South America, LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA is #92, and overall it is #2,416 on player hours over the last seven days, in the top 11% of all ranked servers.
Is LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA a busy server?
With 200 slots available, LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA currently has 5 players. Averaging 2 players over seven days, it peaked at 15. The busiest time in the last 48 hours was 00:00 UTC, with an average of 5 players.
Tags and filters
What is meant by the tags on LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA?
You'll see LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): The server browser lists it under South America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA appear in the Rust Server Score lists and filters?
Rust Server Score lists that include LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: South America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA set up, and what rules does it keep?
Nothing in the name of LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA states a gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA runs which map?
The game generates the procedural map on LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA?
To connect, start Rust, press F1, and type client.connect 45.157.16.222:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/JtB29fVj6P.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^e,^d,^i,SA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
SA
South AmericaThe server browser lists it under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).