Working its way up from the back of the class: #9,137 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
8/ 100
F
Lost ground: down 7,738 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak62players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 62, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:02 UTCFW26d ago
62
–
running
39
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade based in?
The NA tag on RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 45.88.228.29:28015.
How reliable is RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade, and is it up?
You cannot join now: RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade is offline, last seen 18 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade on?
The server RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade is on Rust network protocol 2634 and build 167231 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade wipe its map?
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 17 hours. The tags show a monthly wipe schedule.
What happens on RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade when wipe day arrives?
Recent wipes have peaked at 62 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade sit among Rust servers?
Over the last seven days, RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade has #9,137 for player hours, in the top 41% of all ranked servers and #1,255 in North America.
What does the population on RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade look like?
It has been 18 days 2 hours since RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade was last seen, and it is offline right now.
Tags and filters
How should you read the tags on RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade?
The game's browser takes its cue from the tags RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts100 (Group limit): A team can hold 100 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Bases can be designed and practised here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade?
Rust Server Score lists that include RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade set up, and what rules does it keep?
Nothing in the name of RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade states a gather rate. The limit for a group is 100 players. You get build & creative here, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade runs which map?
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade runs a game-generated procedural map at size 5,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade?
Enter client.connect 45.88.228.29:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rgbcreativebuild.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^m,^c,^k,NA,gmrust,cs167231,ts100
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts100
Group limitA team can hold 100 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildBuild number: 167231.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverBases can be designed and practised here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); momentum is the one to work on (F).