On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average2peak 8
Rank#2,072top 9%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,072 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 184 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:24 UTCFW27d ago
11
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?
You'll find no region listed by |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 46.146.234.109:39000.
How reliable is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore, and is it up?
The server is up: |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore is online now. About 9 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore smooth to play on?
The average over the last 48 hours was 93 server fps, and it never went below 74. At its peak, it held 241,196 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,768 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore running?
The server |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore wipe its map?
Once a month, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore when wipe day arrives?
The average peak on its recent wipes was 11 players. 23 hours after the latest wipe began, the crowd hit its peak.
Population
Where does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore sit among Rust servers?
Over the last seven days, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore has #2,072 for player hours, in the top 9% of all ranked servers.
How many players does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore usually have?
With 200 slots available, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore currently has 1 players. The seven-day average is 2 players, with a peak of 8. The busiest time in the last 48 hours was 19:00 UTC, with an average of 6 players.
Lists and filters
What do |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore's tags stand for?
You'll see |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore tagged with gmhardcore (Game mode): This is hardcore, the harsher option; mp200 (Max players): The server holds 200 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?
These Rust Server Score lists count |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Gather rate: 1x.
Server rules
How is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore set up, and what rules does it keep?
Going by its name, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore runs 1x gather. You will find no published group limit. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?
|PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore runs a map the game generates, procedural and size 6,000. You will see the map name listed as: Custom Map.
Getting in
What is the way to join |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?
To connect, start Rust, press F1, and type client.connect 46.146.234.109:39000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^p,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp200
Max playersThe server holds 200 slots.
ts0
Group limitTeams are disabled.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).