Working its way up from the back of the class: #16,412 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
13/ 100
F
Lost ground: down 12,194 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Flying Copters | Mini + DogFight x2 based in?
The EU tag on Flying Copters | Mini + DogFight x2 puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 46.173.158.7:28015.
How dependable is Flying Copters | Mini + DogFight x2, and is it online at the moment?
The server is down: Flying Copters | Mini + DogFight x2 is offline now, with the last sighting 28 days 8 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
On what Rust version does Flying Copters | Mini + DogFight x2 sit?
You will find Flying Copters | Mini + DogFight x2 on Rust network protocol 2633 and build 165217, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Flying Copters | Mini + DogFight x2 wipe, and how often?
The estimate for Flying Copters | Mini + DogFight x2's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 45 days 2 hours. Its tags record that it wipes monthly.
Population
Where does Flying Copters | Mini + DogFight x2 place in the wider field of Rust servers?
In Europe, Flying Copters | Mini + DogFight x2 is #2,526, and overall it is #16,412 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Flying Copters | Mini + DogFight x2 look like?
Flying Copters | Mini + DogFight x2 is offline at the moment; the last time it was seen was 28 days 8 hours ago.
Tags and filters
What is meant by the tags on Flying Copters | Mini + DogFight x2?
The game's browser takes its cue from the tags Flying Copters | Mini + DogFight x2 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Flying Copters | Mini + DogFight x2?
These Rust Server Score lists count Flying Copters | Mini + DogFight x2 among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
How is Flying Copters | Mini + DogFight x2 set up, and what rules does it keep?
The name of Flying Copters | Mini + DogFight x2 points to a 2x gather rate. With no change from the game default, groups take up to 8 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Flying Copters | Mini + DogFight x2?
The game generates the procedural map on Flying Copters | Mini + DogFight x2 at size 2,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Flying Copters | Mini + DogFight x2?
Enter client.connect 46.173.158.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ST4bPjk7fj.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2633,^m,^e,EU,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp32
Max playersThe server holds 32 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).