On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now3/ 1502% full
7-day average8peak 26
Rank#1,114top 5%
Last wipe1d agoweekly schedule
Next wipe1d 7hFri 30 Oct, 10:42 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 8 of 150 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,114 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 122 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers, and #112 of the trio servers (top 18%). Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 10:42 UTC, in 1d 7h.
Every Tuesday and Friday at 10:42 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak36players, last three wipes
crowd held40%else halves by day 3
Coming wipes
1d 7hFri 30 Oct, 10:42 UTC
5d 7hTue 3 Nov, 10:42 UTC
7d 15hThu 5 Nov, 19:00 UTCFW
8d 7hFri 6 Nov, 10:42 UTC
12d 7hTue 10 Nov, 10:42 UTC
15d 7hFri 13 Nov, 10:42 UTC
19d 7hTue 17 Nov, 10:42 UTC
22d 7hFri 20 Nov, 10:42 UTC
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 26, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 10:42 UTC1d ago
–
–
running
1
Fri 23 Oct, 10:42 UTC5d ago
26
halved by day 3
4 days
10
Tue 20 Oct, 10:42 UTC8d ago
46
halved by day 2
3 days
4
Fri 16 Oct, 10:42 UTC12d ago
37
halved by day 3
4 days
5
Tue 13 Oct, 10:42 UTC15d ago
19
✓ held half
3 days
0
Fri 9 Oct, 10:42 UTC19d ago
22
✓ held half
4 days
3
Tue 6 Oct, 10:42 UTC22d ago
20
✓ held half
3 days
4
Fri 2 Oct, 10:42 UTC26d ago
21
halved by day 3
4 days
4
Tue 29 Sep, 10:42 UTC29d ago
17
✓ held half
3 days
2
Fri 25 Sep, 10:42 UTC33d ago
15
halved by day 3
4 days
2
Tue 22 Sep, 10:42 UTC36d ago
13
✓ held half
3 days
2
Fri 18 Sep, 10:59 UTC40d ago
33
halved by day 3
4 days
4
Tue 15 Sep, 10:59 UTC43d ago
13
✓ held half
3 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
No region is published for Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.174.53.23:20510.
Is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic up, and how steady is its uptime?
You can join now: Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic is online. About 23 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic smooth to play on?
The average over the last 48 hours was 59 server fps, and it never went below 49. At its peak, it held 103,935 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,828 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic running?
The server Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic reset?
Its wipe pattern: Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic wipes every Tuesday and Friday at 10:42 UTC. Expect the next wipe on Friday 30 October at 10:42 UTC. 40 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic when wipe day arrives?
The average peak on its recent wipes was 36 players. The crowd on the latest wipe was largest 29 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 40% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic place in the wider field of Rust servers?
In the top 5% of all ranked servers, Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic sits at #1,114 for player hours over the last seven days. In the trio group, it ranks #112.
What does the population on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic look like?
With 150 slots available, Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic currently has 3 players. Averaging 8 players over seven days, it peaked at 26. The busiest time in the last 48 hours was 17:00 UTC, with an average of 21 players.
Lists and filters
What do Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic's tags stand for?
You'll see Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts3 (Group limit): No team may go above 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
A flamerust.ru hostname is published by Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic and by 4 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
These Rust Server Score lists count Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic among them: 3x Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x.
Rules and settings
Which rules does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic enforce, and what are its settings?
Going by its name, Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic runs 3x gather. You can have up to 3 players in a group (trio). survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic runs a game-generated procedural map at size 4,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
To connect, start Rust, press F1, and type client.connect 46.174.53.23:20510. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://flamerust.gg/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts3
Group limitNo team may go above 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).