Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,471 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:44 UTC26d ago
0
–
running
0
Thu 1 Oct, 07:17 UTC27d ago
1
–
0.3 days
0
Wed 30 Sep, 23:13 UTC27d ago
1
–
0.3 days
0
Wed 30 Sep, 17:00 UTC27d ago
1
–
0.3 days
0
Wed 30 Sep, 09:25 UTC27d ago
1
–
0.3 days
0
Wed 30 Sep, 02:30 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 20:26 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 13:44 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 06:46 UTC29d ago
1
–
0.3 days
0
Tue 29 Sep, 00:35 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - US Long Preview Server (Map #1) based in?
The name of Rustoria.co - US Long Preview Server (Map #1) points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.224.3.9:28010.
How reliable is Rustoria.co - US Long Preview Server (Map #1), and is it up?
At this moment, Rustoria.co - US Long Preview Server (Map #1) is offline; the last time it was seen was 26 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 28 September 2026.
What Rust version is Rustoria.co - US Long Preview Server (Map #1) on?
The server Rustoria.co - US Long Preview Server (Map #1) is on Rust network protocol 2634 and build 166493 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rustoria.co - US Long Preview Server (Map #1) reset?
No next wipe can be predicted for Rustoria.co - US Long Preview Server (Map #1), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 19 hours have passed since this world was made.
What happens on Rustoria.co - US Long Preview Server (Map #1) when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does Rustoria.co - US Long Preview Server (Map #1) hold in the rankings?
Over the last seven days, Rustoria.co - US Long Preview Server (Map #1) has #16,084 for player hours, in the top 69% of all ranked servers.
Is Rustoria.co - US Long Preview Server (Map #1) a busy server?
The last sighting of Rustoria.co - US Long Preview Server (Map #1) was 26 days 14 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on Rustoria.co - US Long Preview Server (Map #1)?
You'll see Rustoria.co - US Long Preview Server (Map #1) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Bases can be designed and practised here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rustoria.co - US Long Preview Server (Map #1) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #1) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
Which rules does Rustoria.co - US Long Preview Server (Map #1) enforce, and what are its settings?
The name of Rustoria.co - US Long Preview Server (Map #1) gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rustoria.co - US Long Preview Server (Map #1)?
Rustoria.co - US Long Preview Server (Map #1) runs a game-generated procedural map at size 4,750, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Rustoria.co - US Long Preview Server (Map #1)?
Enter client.connect 46.224.3.9:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166493
BuildThe game build is 166493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverBases can be designed and practised here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.