On the class lists: C (64), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,404top 69%
Last wipe13h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,404 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:46 UTC13h ago
–
–
running
0
Sun 25 Oct, 23:33 UTC1d ago
–
–
–
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - US Main Preview Server (Map #5) sit?
You won't find a region tag on Rustoria.co - US Main Preview Server (Map #5), but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 49.13.16.84:28010.
Is Rustoria.co - US Main Preview Server (Map #5) up, and how steady is its uptime?
Right now, Rustoria.co - US Main Preview Server (Map #5) is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 1 full day, it was up 24 of 24 hours, or 100% of the time. It was first seen by Rust Server Score on 25 October 2026.
How well does Rustoria.co - US Main Preview Server (Map #5) run?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 122,346 entities. Memory use reached up to 3,141 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustoria.co - US Main Preview Server (Map #5) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - US Main Preview Server (Map #5) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rustoria.co - US Main Preview Server (Map #5) wipe its map?
There are too few wipes on record for Rustoria.co - US Main Preview Server (Map #5) to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 13 hours.
Player count
What position does Rustoria.co - US Main Preview Server (Map #5) hold in the rankings?
In the top 69% of all ranked servers, Rustoria.co - US Main Preview Server (Map #5) sits at #15,404 for player hours over the last seven days.
Is Rustoria.co - US Main Preview Server (Map #5) a busy server?
Right now, 0 players are on Rustoria.co - US Main Preview Server (Map #5). For the last seven days, the average number of players was 0.
Lists and filters
What do Rustoria.co - US Main Preview Server (Map #5)'s tags stand for?
The game's browser takes its cue from the tags Rustoria.co - US Main Preview Server (Map #5) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Design and practise your bases here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): Practise aim and PvP, loot provided; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rustoria.co - US Main Preview Server (Map #5)?
Rust Server Score lists that include Rustoria.co - US Main Preview Server (Map #5): Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Rustoria.co - US Main Preview Server (Map #5) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - US Main Preview Server (Map #5) states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rustoria.co - US Main Preview Server (Map #5)?
Rustoria.co - US Main Preview Server (Map #5) runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to Rustoria.co - US Main Preview Server (Map #5)?
Enter client.connect 49.13.16.84:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverDesign and practise your bases here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingPractise aim and PvP, loot provided.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); standing is the one to work on (F).