Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 846 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 09:41 UTC27d ago
0
–
running
0
Tue 29 Sep, 20:37 UTC29d ago
0
–
1.5 days
0
Tue 29 Sep, 08:21 UTC29d ago
0
–
0.5 days
0
Tue 29 Sep, 00:58 UTC30d ago
0
–
0.3 days
0
Mon 28 Sep, 15:54 UTC30d ago
0
–
0.4 days
0
Mon 28 Sep, 07:31 UTC30d ago
1
–
0.3 days
0
Sun 27 Sep, 23:31 UTC31d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustoria.co - US Long Preview Server (Map #4)?
You won't find a region tag on Rustoria.co - US Long Preview Server (Map #4), but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 49.13.234.58:28010.
How dependable is Rustoria.co - US Long Preview Server (Map #4), and is it online at the moment?
At this moment, Rustoria.co - US Long Preview Server (Map #4) is offline; the last time it was seen was 27 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 27 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Rustoria.co - US Long Preview Server (Map #4) sit?
The server Rustoria.co - US Long Preview Server (Map #4) is on Rust network protocol 2634 and build 166493 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Rustoria.co - US Long Preview Server (Map #4) wipe its map?
Rustoria.co - US Long Preview Server (Map #4) wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 16 hours have passed since this world was made.
What happens on Rustoria.co - US Long Preview Server (Map #4) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Rustoria.co - US Long Preview Server (Map #4) sit among Rust servers?
In the top 69% of all ranked servers, Rustoria.co - US Long Preview Server (Map #4) sits at #16,084 for player hours over the last seven days.
What does the population on Rustoria.co - US Long Preview Server (Map #4) look like?
Rustoria.co - US Long Preview Server (Map #4) is offline at the moment; the last time it was seen was 27 days 12 hours ago.
Tags and filters
What do Rustoria.co - US Long Preview Server (Map #4)'s tags stand for?
The game's browser takes its cue from the tags Rustoria.co - US Long Preview Server (Map #4) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Bases can be designed and practised here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rustoria.co - US Long Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - US Long Preview Server (Map #4) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
How is Rustoria.co - US Long Preview Server (Map #4) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - US Long Preview Server (Map #4) states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Rustoria.co - US Long Preview Server (Map #4) runs which map?
The game generates the procedural map on Rustoria.co - US Long Preview Server (Map #4) at size 4,750 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to Rustoria.co - US Long Preview Server (Map #4)?
To connect, start Rust, press F1, and type client.connect 49.13.234.58:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166493
BuildThe game build is 166493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverBases can be designed and practised here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).