On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 5
Rank#4,754top 21%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,754 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 2,160 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, and #298 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:31 UTC26d ago
5
–
running
0
Thu 1 Oct, 18:48 UTCFW27d ago
5
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on (GER) Deadland Hardcore, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.182.204.160:25006 is the address to use.
How reliable is (GER) Deadland Hardcore, and is it up?
The server is up: (GER) Deadland Hardcore is online now. The uptime it reports puts the last restart at about 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does (GER) Deadland Hardcore run?
The average over the last 48 hours was 45 server fps, and it never went below 42. Up to 128,181 entities were in the world, covering buildings, deployables and the rest. Up to 3,594 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does (GER) Deadland Hardcore sit?
You will find (GER) Deadland Hardcore on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does (GER) Deadland Hardcore wipe, and how often?
There are too few wipes on record for (GER) Deadland Hardcore to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 19 hours.
What happens on (GER) Deadland Hardcore when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. 19 hours after the latest wipe began, the crowd hit its peak.
Population
What position does (GER) Deadland Hardcore hold in the rankings?
Over the last seven days, (GER) Deadland Hardcore has #4,754 for player hours, in the top 21% of all ranked servers. In the quad group, it ranks #298.
How many players does (GER) Deadland Hardcore usually have?
(GER) Deadland Hardcore is showing 0 players right now, with 50 slots in total. It peaked at 5 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on (GER) Deadland Hardcore?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags (GER) Deadland Hardcore publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show (GER) Deadland Hardcore?
Rust Server Score lists that include (GER) Deadland Hardcore: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.
Map and rules
Which rules does (GER) Deadland Hardcore enforce, and what are its settings?
You will find no gather rate in the name of (GER) Deadland Hardcore. The cap on group size is 4 players (quad). It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map (GER) Deadland Hardcore uses?
(GER) Deadland Hardcore runs a map the game generates, procedural and size 4,500. The name of the map reads: Custom Map.
Connecting
What is the way to join (GER) Deadland Hardcore?
To connect, start Rust, press F1, and type client.connect 5.182.204.160:25006. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/yFUm37JBgw.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).