On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 650% full
7-day average0peak –
Rank#15,349top 69% · #1513 in NA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 65 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SeattleProcedural. Solo/Duo?
You'll see SeattleProcedural. Solo/Duo listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 50.125.204.229:28015 is the address to use.
Is SeattleProcedural. Solo/Duo up, and how steady is its uptime?
The server is down: SeattleProcedural. Solo/Duo is offline now, with the last sighting 7 days 13 hours ago. It was up 3% of the time over the last 7 full days, 5 of 168 hours. It was first seen by Rust Server Score on 21 October 2026.
Which Rust version is SeattleProcedural. Solo/Duo running?
The server SeattleProcedural. Solo/Duo is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does SeattleProcedural. Solo/Duo wipe its map?
The next wipe on SeattleProcedural. Solo/Duo is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 23 hours. Its tags record that it wipes monthly.
Population
What position does SeattleProcedural. Solo/Duo hold in the rankings?
Over the last seven days, SeattleProcedural. Solo/Duo has #15,349 for player hours, in the top 69% of all ranked servers and #1,513 in North America.
How many players does SeattleProcedural. Solo/Duo usually have?
SeattleProcedural. Solo/Duo is offline at the moment; the last time it was seen was 7 days 13 hours ago. For the last seven days, the average number of players was 0.
Tags
What do SeattleProcedural. Solo/Duo's tags stand for?
The game's browser takes its cue from the tags SeattleProcedural. Solo/Duo has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp65 (Max players): Its slot count is 65; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates SeattleProcedural. Solo/Duo?
The same operator most likely runs SeattleProcedural. Solo/Duo and the 3 other servers we track that also publish a rexisgodrust.ddnsfree.com hostname.
Which Rust Server Score filters and lists feature SeattleProcedural. Solo/Duo?
Rust Server Score lists that include SeattleProcedural. Solo/Duo: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on SeattleProcedural. Solo/Duo?
Nothing in the name of SeattleProcedural. Solo/Duo states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SeattleProcedural. Solo/Duo?
The game generates the procedural map on SeattleProcedural. Solo/Duo at size 4,250 with seed 1788459108. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join SeattleProcedural. Solo/Duo?
To connect, start Rust, press F1, and type client.connect 50.125.204.229:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/ZpqaKhXjkn.
Server tags
what each one means
Published asmp65,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs167781,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp65
Max playersIts slot count is 65.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).