On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 650% full
7-day average0peak 1
Rank#14,760top 66% · #1458 in NA
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 65 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,760 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 81 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 419 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SeattleProcedural. Solo/Duo?
In North America, according to its own listing, sits SeattleProcedural. Solo/Duo, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 50.125.205.168:28015 is the address to use.
How dependable is SeattleProcedural. Solo/Duo, and is it online at the moment?
Right now, SeattleProcedural. Solo/Duo is online. The uptime it reports puts the last restart at about 7 days 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 22 October 2026.
Does SeattleProcedural. Solo/Duo perform well?
It averaged 81 server fps over the last 48 hours, with a low of 58. Up to 102,058 entities were in the world, covering buildings, deployables and the rest. Up to 4,644 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is SeattleProcedural. Solo/Duo on?
The server SeattleProcedural. Solo/Duo is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does SeattleProcedural. Solo/Duo reset?
the force wipe gives the basis for estimating SeattleProcedural. Solo/Duo's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 8 hours. The tags show a monthly wipe schedule.
Player numbers
Where does SeattleProcedural. Solo/Duo place in the wider field of Rust servers?
Over the last seven days, SeattleProcedural. Solo/Duo has #14,760 for player hours, in the top 66% of all ranked servers and #1,458 in North America.
How many players does SeattleProcedural. Solo/Duo usually have?
With 65 slots available, SeattleProcedural. Solo/Duo currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 0 players.
Tags and filters
What do SeattleProcedural. Solo/Duo's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp65 (Max players): Its slot count is 65; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): The server browser lists it under North America are the tags SeattleProcedural. Solo/Duo publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates SeattleProcedural. Solo/Duo?
A rexisgodrust.ddnsfree.com hostname is published by SeattleProcedural. Solo/Duo and by 3 other tracked servers, which suggests one operator.
Where does SeattleProcedural. Solo/Duo appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SeattleProcedural. Solo/Duo among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on SeattleProcedural. Solo/Duo?
You will find no gather rate in the name of SeattleProcedural. Solo/Duo. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SeattleProcedural. Solo/Duo?
The game generates the procedural map on SeattleProcedural. Solo/Duo at size 4,250 with seed 1788459108. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto SeattleProcedural. Solo/Duo?
To connect, start Rust, press F1, and type client.connect 50.125.205.168:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/ZpqaKhXjkn.
Server tags
what each one means
Published asmp65,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp65
Max playersIts slot count is 65.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).