On the class lists: D (47), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average0peak 3
Rank#4,927top 22%
Last wipe3h agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,927 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 1,383 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 18:05 UTC
20d 20hThu 19 Nov, 18:05 UTC
27d 20hThu 26 Nov, 18:05 UTC
34d 21hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 18:05 UTC
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 18:05 UTC3h ago
–
–
running
1
Sun 25 Oct, 02:40 UTC4d ago
3
–
–
0
Thu 22 Oct, 18:06 UTC7d ago
0
–
2.4 days
0
Thu 15 Oct, 18:06 UTC14d ago
2
halved by day 3
7 days
2
Wed 14 Oct, 17:47 UTC15d ago
4
–
1 days
0
Tue 13 Oct, 01:46 UTC16d ago
4
–
1.7 days
0
Thu 8 Oct, 18:05 UTC21d ago
2
halved by day 3
4.3 days
1
Sat 3 Oct, 15:10 UTC26d ago
3
halved by day 2
5.1 days
2
Fri 2 Oct, 01:15 UTC27d ago
3
–
1.6 days
0
Thu 24 Sep, 18:06 UTC35d ago
2
✓ held half
7.3 days
0
Thu 17 Sep, 18:06 UTC42d ago
3
halved by day 3
7 days
0
Tue 15 Sep, 00:35 UTC44d ago
2
✓ held half
2.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Avalon Lost || PVE || NO VIP || 2X?
You'll find no region listed by Avalon Lost || PVE || NO VIP || 2X. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 50.20.249.125:19560.
How dependable is Avalon Lost || PVE || NO VIP || 2X, and is it online at the moment?
You can join now: Avalon Lost || PVE || NO VIP || 2X is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Avalon Lost || PVE || NO VIP || 2X perform well?
It averaged 116 server fps over the last 48 hours, with a low of 93. Buildings, deployables and everything else in the world added up to as many as 130,760 entities. Up to 4,061 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Avalon Lost || PVE || NO VIP || 2X sit?
You will find Avalon Lost || PVE || NO VIP || 2X on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Avalon Lost || PVE || NO VIP || 2X wipe, and how often?
Too few wipes on Avalon Lost || PVE || NO VIP || 2X are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 3 hours. Its tags state that it wipes weekly.
What happens on Avalon Lost || PVE || NO VIP || 2X when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 30 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Population
Where does Avalon Lost || PVE || NO VIP || 2X sit among Rust servers?
Over the last seven days, Avalon Lost || PVE || NO VIP || 2X has #4,927 for player hours, in the top 22% of all ranked servers.
Is Avalon Lost || PVE || NO VIP || 2X a busy server?
Avalon Lost || PVE || NO VIP || 2X is showing 1 players right now, with 40 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 03:00 UTC, with 1 players.
Lists and filters
How should you read the tags on Avalon Lost || PVE || NO VIP || 2X?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Avalon Lost || PVE || NO VIP || 2X publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Avalon Lost || PVE || NO VIP || 2X appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Avalon Lost || PVE || NO VIP || 2X among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Rules and settings
What settings and rules apply on Avalon Lost || PVE || NO VIP || 2X?
Going by its name, Avalon Lost || PVE || NO VIP || 2X runs 2x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Avalon Lost || PVE || NO VIP || 2X runs which map?
Avalon Lost || PVE || NO VIP || 2X runs a game-generated procedural map at size 4,500, seed 64205775. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Avalon Lost || PVE || NO VIP || 2X?
Enter client.connect 50.20.249.125:19560 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^p,^w,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).