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Every Rust server graded on real, live numbers. 104,128 players on the roll · 11,899 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.161.198.101:28005
Name of server

[AU] RustWars: WWII in Rust (In Development)

RegisterPresentOnline
RegionOC
Address51.161.198.101:28005
Last checked8m ago
weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

37 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,310top 69% · #177 in OC
Last wipe10d agoweekly schedule
Next wipe3d 14hMon 2 Nov, 09:15 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 8/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 185 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 14h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
1 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 70 on average
146 / 250
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 1 on average
3 / 40
1 / 50
1280 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 219 on average
364 / 475

Quick answers

from the figures on this page

About the server

Which region is [AU] RustWars: WWII in Rust (In Development) based in?

In Oceania, according to its own listing, sits [AU] RustWars: WWII in Rust (In Development), with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.161.198.101:28005.

How dependable is [AU] RustWars: WWII in Rust (In Development), and is it online at the moment?

The server is up: [AU] RustWars: WWII in Rust (In Development) is online now. According to its reported uptime, the last restart was about 23 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 19 October 2026, Rust Server Score saw it for the first time.

Does [AU] RustWars: WWII in Rust (In Development) perform well?

The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 128 entities. Up to 935 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does [AU] RustWars: WWII in Rust (In Development) sit?

The server [AU] RustWars: WWII in Rust (In Development) is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does [AU] RustWars: WWII in Rust (In Development) wipe, and how often?

weekly: 7 days after its last wipe gives the basis for estimating [AU] RustWars: WWII in Rust (In Development)'s next wipe. Monday 2 November at 09:15 UTC is the date set for its next wipe. 10 days 9 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

Player numbers

Where does [AU] RustWars: WWII in Rust (In Development) place in the wider field of Rust servers?

Over the last seven days, [AU] RustWars: WWII in Rust (In Development) has #15,310 for player hours, in the top 69% of all ranked servers and #177 in Oceania.

What does the population on [AU] RustWars: WWII in Rust (In Development) look like?

[AU] RustWars: WWII in Rust (In Development) is showing 0 players right now, with 50 slots in total. A seven-day average of 0 players applies here.

Lists and filters

What do [AU] RustWars: WWII in Rust (In Development)'s tags stand for?

The game's browser takes its cue from the tags [AU] RustWars: WWII in Rust (In Development) has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts40 (Group limit): A team can hold 40 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): In the server browser it appears under Oceania. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [AU] RustWars: WWII in Rust (In Development) appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [AU] RustWars: WWII in Rust (In Development) among them: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules and settings

How is [AU] RustWars: WWII in Rust (In Development) set up, and what rules does it keep?

You will find no gather rate in the name of [AU] RustWars: WWII in Rust (In Development). You can play in groups of up to 40 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a game-generated procedural map at size 1,250, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

Getting in

How do you get onto [AU] RustWars: WWII in Rust (In Development)?

To connect, start Rust, press F1, and type client.connect 51.161.198.101:28005. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts40
Group limit A team can hold 40 players at most.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A wipe happens every week.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.