On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 751% full
7-day average0peak 2
Rank#5,134top 23% · #877 in NA
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,134 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
28/ 100
F
Needs to work on its frame rate: 17 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 2,409 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:09 UTCFW27d ago
7
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does InfernalJustice PVE Hardcore Server sit?
The NA tag on InfernalJustice PVE Hardcore Server puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.222.10.172:28035.
Is InfernalJustice PVE Hardcore Server up, and how steady is its uptime?
You can join now: InfernalJustice PVE Hardcore Server is online. The uptime it reports puts the last restart at about 6 days ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does InfernalJustice PVE Hardcore Server perform well?
It never fell below 5 server fps in the last 48 hours, averaging 17. Buildings, deployables and everything else in the world added up to as many as 207,028 entities. At its highest, it used 6,431 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is InfernalJustice PVE Hardcore Server on?
The server InfernalJustice PVE Hardcore Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does InfernalJustice PVE Hardcore Server reset?
Once a month, InfernalJustice PVE Hardcore Server wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 19 hours. Its tags list a monthly wipe schedule.
What happens on InfernalJustice PVE Hardcore Server when wipe day arrives?
Recent wipes have peaked at 7 players on average. 43 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does InfernalJustice PVE Hardcore Server sit among Rust servers?
In North America, InfernalJustice PVE Hardcore Server is #877, and overall it is #5,134 on player hours over the last seven days, in the top 23% of all ranked servers.
What does the population on InfernalJustice PVE Hardcore Server look like?
Right now, 1 players are on InfernalJustice PVE Hardcore Server, which has 75 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 03:00 UTC, with 1 players.
Tags
What do InfernalJustice PVE Hardcore Server's tags stand for?
The game's browser takes its cue from the tags InfernalJustice PVE Hardcore Server has set: gmhardcore (Game mode): A harsher ruleset, hardcore; mp75 (Max players): Its slot count is 75; ts0 (Group limit): The team system is turned off; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^h (Hardcore): This is Facepunch's hardcore mode: harsher survival and fewer helpers; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature InfernalJustice PVE Hardcore Server?
Rust Server Score lists that include InfernalJustice PVE Hardcore Server: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Map and rules
Which rules does InfernalJustice PVE Hardcore Server enforce, and what are its settings?
Nothing in the name of InfernalJustice PVE Hardcore Server states a gather rate. It publishes no limit on group size. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
InfernalJustice PVE Hardcore Server runs which map?
InfernalJustice PVE Hardcore Server runs a map the game generates, procedural and size 6,000.
Getting in
What is the way to join InfernalJustice PVE Hardcore Server?
Enter client.connect 51.222.10.172:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,^h,NA,^p,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp75
Max playersIts slot count is 75.
ts0
Group limitThe team system is turned off.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^h
HardcoreThis is Facepunch's hardcore mode: harsher survival and fewer helpers.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).