Working its way up from the back of the class: #15,948 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 9,758 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap10.7 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sat 3 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 07:57 UTC26d ago
2
–
running
0
Tue 22 Sep, 14:33 UTC37d ago
5
halved by day 3
10.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME based in?
You'll see [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.79.163.235:28019.
How reliable is [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME, and is it up?
At this moment, [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME is offline; the last time it was seen was 22 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 22 September 2026.
What Rust version is [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME on?
You will find [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME wipe, and how often?
There are too few wipes on record for [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 17 hours.
What happens on [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 8 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME sit among Rust servers?
Over the last seven days, [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME has #15,948 for player hours, in the top 72% of all ranked servers and #495 in Asia.
How many players does [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME usually have?
The last sighting of [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME was 22 days 13 hours ago, and it is offline right now.
Tags and filters
What do [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia are the tags [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME?
Rust Server Score lists that include [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Creative ^c, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME?
Nothing in the name of [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME states a gather rate. The default of 8 players applies as the group cap. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME?
The game generates the procedural map on [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [SEA] CAUTION AIM TRAIN SERVER | FFA | VS | RACE | GUNGAME?
To connect, start Rust, press F1, and type client.connect 51.79.163.235:28019. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^c,^d,^k,EA,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).