Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,323 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Tuesday 3 November, 18:45 UTC, in 4d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] based in?
No region tag appears for 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清], but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.79.190.196:25015.
How reliable is 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清], and is it up?
You cannot join now: 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] is offline, last seen 8 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 20 October 2026, Rust Server Score saw it for the first time.
What Rust version is 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] on?
The server 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] is on Rust network protocol 2634 and build 167781 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] wipe, and how often?
weekly: 7 days after its last wipe gives the basis for estimating 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清]'s next wipe. Tuesday 3 November at 18:45 UTC is the date set for its next wipe. The world it runs now was created 9 days. Wipes are scheduled weekly, according to its tags.
Player numbers
What position does 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] hold in the rankings?
Over the last seven days, 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] has #15,383 for player hours, in the top 70% of all ranked servers.
What does the population on 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] look like?
The last sighting of 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] was 8 days 23 hours ago, and it is offline right now.
Tags
What do 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清]'s tags stand for?
The game's browser takes its cue from the tags 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清]?
Rust Server Score lists that include 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清]: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
How is 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] set up, and what rules does it keep?
Going by its name, 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] runs 2x gather. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] runs which map?
桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清] runs a procedural map, which the game generates.
Connecting
What is the way to join 桃乐丝 PVP#1 - 10.21 [2x 独狼/双人/三人/周清]?
Enter client.connect 51.79.190.196:25015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^w,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).