On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 2
Rank#6,355top 29% · #1018 in NA
Last wipe26d agomonthly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,355 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 365 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 2hThu 5 Nov, 19:00 UTCFW
36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:50 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Four Horsemen | PVE | Monthly | 2X | 10/1 sit?
The NA tag on Four Horsemen | PVE | Monthly | 2X | 10/1 puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.223.6:28018.
Is Four Horsemen | PVE | Monthly | 2X | 10/1 up, and how steady is its uptime?
Right now, Four Horsemen | PVE | Monthly | 2X | 10/1 is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
The average over the last 48 hours was 52 server fps, and it never went below 3. Up to 110,998 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,413 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Four Horsemen | PVE | Monthly | 2X | 10/1 on?
The server Four Horsemen | PVE | Monthly | 2X | 10/1 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Four Horsemen | PVE | Monthly | 2X | 10/1 wipe, and how often?
Once a month, Four Horsemen | PVE | Monthly | 2X | 10/1 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 22 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Four Horsemen | PVE | Monthly | 2X | 10/1?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 22 hours after it began.
Player count
Where does Four Horsemen | PVE | Monthly | 2X | 10/1 sit among Rust servers?
In North America, Four Horsemen | PVE | Monthly | 2X | 10/1 is #1,018, and overall it is #6,355 on player hours over the last seven days, in the top 29% of all ranked servers.
What does the population on Four Horsemen | PVE | Monthly | 2X | 10/1 look like?
With 60 slots available, Four Horsemen | PVE | Monthly | 2X | 10/1 currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on Four Horsemen | PVE | Monthly | 2X | 10/1?
You'll see Four Horsemen | PVE | Monthly | 2X | 10/1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Four Horsemen | PVE | Monthly | 2X | 10/1?
Rust Server Score lists that include Four Horsemen | PVE | Monthly | 2X | 10/1: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is Four Horsemen | PVE | Monthly | 2X | 10/1 set up, and what rules does it keep?
The name of Four Horsemen | PVE | Monthly | 2X | 10/1 points to a 2x gather rate. The limit for a group is 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Four Horsemen | PVE | Monthly | 2X | 10/1 runs which map?
The game generates the procedural map on Four Horsemen | PVE | Monthly | 2X | 10/1 at size 4,250 with seed 1948548053. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Four Horsemen | PVE | Monthly | 2X | 10/1?
Enter client.connect 64.40.223.6:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/TEdvqP27An.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).