A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,380 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
57/ 100
C−
Slows down under load at times: 34 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 346 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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···F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
usual gap9.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held60%else halves by day 4
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
9d 14hFri 6 Nov, 11:17 UTC
16d 1hThu 12 Nov, 21:54 UTC
23d 14hFri 20 Nov, 11:17 UTC
36d 22hThu 3 Dec, 19:00 UTCFW
37d 14hFri 4 Dec, 11:17 UTC
44d 1hThu 10 Dec, 21:54 UTC
The first 48 hours of its last wipes
Fri 23 OctThu 15 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 11:17 UTC4d ago
6
–
running
0
Thu 15 Oct, 21:54 UTC11d ago
4
✓ held half
7.6 days
2
Fri 9 Oct, 11:17 UTC18d ago
4
✓ held half
6.4 days
0
Thu 1 Oct, 17:49 UTCFW26d ago
5
halved by day 3
7.7 days
0
Fri 25 Sep, 11:18 UTC32d ago
4
✓ held half
6.3 days
0
Thu 17 Sep, 21:54 UTC39d ago
3
halved by day 5
7.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustForNoobs.com Primitive | Bow / Melee | Medieval?
You'll see RustForNoobs.com Primitive | Bow / Melee | Medieval listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.40.8.62:28019.
How dependable is RustForNoobs.com Primitive | Bow / Melee | Medieval, and is it online at the moment?
The server is up: RustForNoobs.com Primitive | Bow / Melee | Medieval is online now. According to its reported uptime, the last restart was about 7 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 34 server fps, and it never went below 10. Up to 85,982 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,172 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is RustForNoobs.com Primitive | Bow / Melee | Medieval running?
Rust network protocol 2635 and build 168909 on Windows is what RustForNoobs.com Primitive | Bow / Melee | Medieval runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does RustForNoobs.com Primitive | Bow / Melee | Medieval reset?
Its wipe pattern: RustForNoobs.com Primitive | Bow / Melee | Medieval wipes every 4 weeks on Thursday at 21:54 and every other Friday at 11:17 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 4 days 9 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on RustForNoobs.com Primitive | Bow / Melee | Medieval when wipe day arrives?
The average peak on its recent wipes was 5 players. The crowd on the latest wipe was largest 35 hours after it began. Half the peak held until the next wipe in 60% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
What position does RustForNoobs.com Primitive | Bow / Melee | Medieval hold in the rankings?
In North America, RustForNoobs.com Primitive | Bow / Melee | Medieval is #554, and overall it is #3,380 on player hours over the last seven days, in the top 15% of all ranked servers.
Is RustForNoobs.com Primitive | Bow / Melee | Medieval a busy server?
Right now, 0 players are on RustForNoobs.com Primitive | Bow / Melee | Medieval, which has 50 slots. Averaging 1 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 21:00 UTC, with 5 players.
Tags and filters
What do RustForNoobs.com Primitive | Bow / Melee | Medieval's tags stand for?
gmprimitive (Game mode): Guns are gone in Primitive; bows, spears and melee remain; mp50 (Max players): 50 slots are available; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags RustForNoobs.com Primitive | Bow / Melee | Medieval publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs RustForNoobs.com Primitive | Bow / Melee | Medieval?
51 other servers we track also use a rustfornoobs.com hostname, so they and RustForNoobs.com Primitive | Bow / Melee | Medieval most likely share an operator.
Where does RustForNoobs.com Primitive | Bow / Melee | Medieval appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustForNoobs.com Primitive | Bow / Melee | Medieval among them: Rust servers for beginners, graded, Modded Rust servers, graded, Primitive Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Primitive; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server rules
How is RustForNoobs.com Primitive | Bow / Melee | Medieval set up, and what rules does it keep?
The name of RustForNoobs.com Primitive | Bow / Melee | Medieval gives no gather rate. The limit for a group is 16 players. primitive is the mode here, bows, spears and melee instead of guns. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RustForNoobs.com Primitive | Bow / Melee | Medieval?
The game generates the procedural map on RustForNoobs.com Primitive | Bow / Melee | Medieval at size 3,500 with seed 23241. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: RustForNoobs Generated Maps.
Getting in
How do you get onto RustForNoobs.com Primitive | Bow / Melee | Medieval?
To connect, start Rust, press F1, and type client.connect 64.40.8.62:28019. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustfornoobs.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,gmprimitive,cs168909,ts16,^o^z
Game
gmprimitive
Game modeGuns are gone in Primitive; bows, spears and melee remain.
mp50
Max players50 slots are available.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).