On the class lists: C (62), with population over 48 hours and no performance mark.
Players now20/ 4005% full
7-day average21peak 45
Rank#644top 3%
Last wipe25d agomonthly schedule
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 21 of 400 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #644 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 215 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 26 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h.
The force wipe · high confidence
wipe-day peak76players, last three wipes
Coming wipes
9d 2hThu 5 Nov, 19:00 UTCFW
37d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:39 UTCFW25d ago
76
–
running
14
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US East] Facepunch Primitive 1 sit?
You won't find a region tag on [US East] Facepunch Primitive 1, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 40.160.19.53:28015.
Is [US East] Facepunch Primitive 1 up, and how steady is its uptime?
Right now, [US East] Facepunch Primitive 1 is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does [US East] Facepunch Primitive 1 perform well?
It averaged 215 server fps over the last 48 hours, with a low of 182. Up to 157,617 entities were in the world, covering buildings, deployables and the rest. Up to 6,621 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [US East] Facepunch Primitive 1 sit?
The server [US East] Facepunch Primitive 1 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [US East] Facepunch Primitive 1 reset?
Once a month, [US East] Facepunch Primitive 1 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 25 days 23 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on [US East] Facepunch Primitive 1?
Recent wipes have peaked at 76 players on average. Peak numbers came 5 hours into the latest wipe.
Player count
Where does [US East] Facepunch Primitive 1 place in the wider field of Rust servers?
In the top 3% of all ranked servers, [US East] Facepunch Primitive 1 sits at #644 for player hours over the last seven days.
What does the population on [US East] Facepunch Primitive 1 look like?
Right now, 20 players are on [US East] Facepunch Primitive 1, which has 400 slots. The seven-day average is 21 players, with a peak of 45. The highest average in the last 48 hours came at 20:00 UTC, with 41 players.
Lists and filters
What is meant by the tags on [US East] Facepunch Primitive 1?
The game's browser takes its cue from the tags [US East] Facepunch Primitive 1 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): You fight with bows, spears and melee: no guns in Primitive; mp400 (Max players): Its slot count is 400; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [US East] Facepunch Primitive 1?
A playrust.com hostname is published by [US East] Facepunch Primitive 1 and by 124 other tracked servers, which suggests one operator.
Where does [US East] Facepunch Primitive 1 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US East] Facepunch Primitive 1: Rust tutorial servers, graded, Official Rust servers, graded, Primitive Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Map and rules
How is [US East] Facepunch Primitive 1 set up, and what rules does it keep?
You will find no gather rate in the name of [US East] Facepunch Primitive 1. With no change from the game default, groups take up to 8 players. primitive is the mode here, melee, bows and spears, with no guns. Fighting and raiding between players are both allowed. Rust's in-game Official tab carries it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US East] Facepunch Primitive 1 uses?
A procedural map of size 4,250 and seed 135398213, generated by the game, is what [US East] Facepunch Primitive 1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [US East] Facepunch Primitive 1?
Enter client.connect 40.160.19.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmprimitive
Game modeYou fight with bows, spears and melee: no guns in Primitive.
mp400
Max playersIts slot count is 400.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).