On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 10000% full
7-day average0peak 24
Rank#8,974top 40% · #1223 in NA
Last wipe27d agoweekly schedule
Next wipe16hThu 29 Oct, 17:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,974 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 4,775 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:53 UTC, in 16h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
16hThu 29 Oct, 17:53 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
14d 16hThu 12 Nov, 17:53 UTC
21d 16hThu 19 Nov, 17:53 UTC
28d 16hThu 26 Nov, 17:53 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
42d 16hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:53 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
You'll see [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.40.8.9:28021.
How dependable is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, and is it online at the moment?
You cannot join now: [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is offline, last seen 4 days 5 hours ago. It was up 40% of the time over the last 7 full days, 68 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames running?
You will find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on Rust network protocol 2634 and build 166494, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe its map?
Too few wipes on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 17:53 UTC is the date set for its next wipe. 27 days 7 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Across its recent wipes, the busiest moments averaged 1 players. 4 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold in the rankings?
Over the last seven days, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has #8,974 for player hours, in the top 40% of all ranked servers and #1,223 in North America.
What does the population on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames look like?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is offline at the moment; the last time it was seen was 4 days 5 hours ago. Averaging 0 players over seven days, it peaked at 24.
Lists and filters
What do [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's tags stand for?
The game's browser takes its cue from the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1000 (Max players): 1,000 slots are available; ts100 (Group limit): A team can hold 100 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Rust Server Score lists that include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which rules does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames enforce, and what are its settings?
Nothing in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames states a gather rate. You can play in groups of up to 100 players. It runs combat training, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs which map?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: IFN.GG.
Connecting
What is the way to join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
To connect, start Rust, press F1, and type client.connect 64.40.8.9:28021. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://icefuse.com/.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2634,^z,^y,^w,^d,NA,gmrust,cs166494,ts100
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1000
Max players1,000 slots are available.
ts100
Group limitA team can hold 100 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C); population is the one to work on (F).