On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#6,573top 30% · #1045 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 9hThu 29 Oct, 12:13 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,573 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 401 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 12:13 UTC, in 1d 9h.
Its biweekly schedule tag · low confidence
usual gap9.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3
Coming wipes
1d 9hThu 29 Oct, 12:13 UTC
8d 16hThu 5 Nov, 19:00 UTCFW
15d 9hThu 12 Nov, 12:13 UTC
29d 9hThu 26 Nov, 12:13 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
43d 9hThu 10 Dec, 12:13 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 12:13 UTC12d ago
2
–
running
0
Thu 1 Oct, 23:13 UTCFW26d ago
3
halved by day 1
13.5 days
0
Tue 22 Sep, 01:03 UTC36d ago
1
halved by day 5
9.9 days
0
Thu 17 Sep, 19:37 UTC40d ago
1
✓ held half
4.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods based in?
The NA tag on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 65.28.44.27:28021.
How dependable is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, and is it online at the moment?
The server is up: Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is online now. About 13 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods smooth to play on?
It averaged 64 server fps over the last 48 hours, with a low of 41. Buildings, deployables and everything else in the world added up to as many as 118,112 entities. Up to 4,809 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods sit?
The server Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and how often?
Its tag sets the prediction, as the record holds too few of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 12:13 UTC. It has been running its current world for 12 days 14 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Recent wipes have peaked at 2 players on average. Peak numbers came 31 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hold in the rankings?
Over the last seven days, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods has #6,573 for player hours, in the top 30% of all ranked servers and #1,045 in North America.
What does the population on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods look like?
Right now, 0 players are on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, which has 100 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.
Tags
What do Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts30 (Group limit): Teams cap out at 30; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags Kapco411 Fast & Furious|10X|PVE|Events|MegaMods publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Rust Server Score lists that include Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
Which rules does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods enforce, and what are its settings?
Going by its name, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs 10x gather. The limit for a group is 30 players. You get roleplay here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Kapco411 Fast & Furious|10X|PVE|Events|MegaMods uses?
The game generates the procedural map on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Welcome To Kapco411.
Getting in
How do you get onto Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Enter client.connect 65.28.44.27:28021 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/28wbCQNMFW.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts30
Group limitTeams cap out at 30.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).