On the class lists: B− (72), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 5
Rank#2,240top 10% · #356 in NA
Last wipe4d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,240 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,295 places this week.
A good term.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 19:59 UTC4d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Immortal Trial's | PVE | No Stability | & more!?
The NA tag on [US] Immortal Trial's | PVE | No Stability | & more! puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.23.226.238:25574.
Is [US] Immortal Trial's | PVE | No Stability | & more! up, and how steady is its uptime?
The server is up: [US] Immortal Trial's | PVE | No Stability | & more! is online now. The uptime it reports puts the last restart at about 7 hours ago. It was up 144 of 144 hours over the last 6 full days, which is 100% of the time. On 20 October 2026, Rust Server Score saw it for the first time.
Is [US] Immortal Trial's | PVE | No Stability | & more! smooth to play on?
It averaged 59 server fps over the last 48 hours, with a low of 14. Up to 113,290 entities were in the world, covering buildings, deployables and the rest. Up to 4,234 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Immortal Trial's | PVE | No Stability | & more! runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [US] Immortal Trial's | PVE | No Stability | & more! reset?
The force wipe each month is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 4 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [US] Immortal Trial's | PVE | No Stability | & more! when wipe day arrives?
Recent wipes have peaked at 5 players on average. 45 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [US] Immortal Trial's | PVE | No Stability | & more! sit among Rust servers?
In North America, [US] Immortal Trial's | PVE | No Stability | & more! is #356, and overall it is #2,240 on player hours over the last seven days, in the top 10% of all ranked servers.
What does the population on [US] Immortal Trial's | PVE | No Stability | & more! look like?
Right now, 1 players are on [US] Immortal Trial's | PVE | No Stability | & more!, which has 100 slots. It peaked at 5 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 5 players.
Tags and filters
What do [US] Immortal Trial's | PVE | No Stability | & more!'s tags stand for?
You'll see [US] Immortal Trial's | PVE | No Stability | & more! tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US] Immortal Trial's | PVE | No Stability | & more!?
Rust Server Score lists that include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
What settings and rules apply on [US] Immortal Trial's | PVE | No Stability | & more!?
The name of [US] Immortal Trial's | PVE | No Stability | & more! gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Immortal Trial's | PVE | No Stability | & more! uses?
[US] Immortal Trial's | PVE | No Stability | & more! runs a game-generated procedural map at size 4,250, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto [US] Immortal Trial's | PVE | No Stability | & more!?
Enter client.connect 66.23.226.238:25574 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in momentum (A+); population is the one to work on (F).