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Every Rust server graded on real, live numbers. 95,949 players on the roll · 11,881 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 66.23.226.238:25574
Name of server

[US] Immortal Trial's | PVE | No Stability | & more!

RegisterPresentOnline
RegionNA
Address66.23.226.238:25574
Last checked13m ago
monthly wipes moddedoxidepve
Launch Rust and join
Overall grade

Good

78 out of 100, the average of 5 subjects

On the class lists: B− (72), with population over 48 hours and no performance mark.

Players now 1/ 100 1% full
7-day average2peak 5
Rank#2,240top 10% · #356 in NA
Last wipe4d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours 90/ 100 Well up the rankings: #2,240 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 98/ 100 Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 100/ 100 Climbing fast: up 5,295 places this week.

A good term. Strongest in momentum (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  • 9d 0hThu 5 Nov, 19:00 UTCFW
  • 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC4d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
44 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 40 on average
38 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 35 on average
21 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 32 on average
24 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 26 on average
23 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
NA · groups of 8+ · monthly · 13 on average
5 / 420

Quick answers

from the figures on this page

About the server

Where in the world is [US] Immortal Trial's | PVE | No Stability | & more!?

The NA tag on [US] Immortal Trial's | PVE | No Stability | & more! puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.23.226.238:25574.

Is [US] Immortal Trial's | PVE | No Stability | & more! up, and how steady is its uptime?

The server is up: [US] Immortal Trial's | PVE | No Stability | & more! is online now. The uptime it reports puts the last restart at about 7 hours ago. It was up 144 of 144 hours over the last 6 full days, which is 100% of the time. On 20 October 2026, Rust Server Score saw it for the first time.

Is [US] Immortal Trial's | PVE | No Stability | & more! smooth to play on?

It averaged 59 server fps over the last 48 hours, with a low of 14. Up to 113,290 entities were in the world, covering buildings, deployables and the rest. Up to 4,234 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?

Rust network protocol 2635 and build 168909 on Linux is what [US] Immortal Trial's | PVE | No Stability | & more! runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does [US] Immortal Trial's | PVE | No Stability | & more! reset?

The force wipe each month is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 4 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.

What happens on [US] Immortal Trial's | PVE | No Stability | & more! when wipe day arrives?

Recent wipes have peaked at 5 players on average. 45 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does [US] Immortal Trial's | PVE | No Stability | & more! sit among Rust servers?

In North America, [US] Immortal Trial's | PVE | No Stability | & more! is #356, and overall it is #2,240 on player hours over the last seven days, in the top 10% of all ranked servers.

What does the population on [US] Immortal Trial's | PVE | No Stability | & more! look like?

Right now, 1 players are on [US] Immortal Trial's | PVE | No Stability | & more!, which has 100 slots. It peaked at 5 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 5 players.

Tags and filters

What do [US] Immortal Trial's | PVE | No Stability | & more!'s tags stand for?

You'll see [US] Immortal Trial's | PVE | No Stability | & more! tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature [US] Immortal Trial's | PVE | No Stability | & more!?

Rust Server Score lists that include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server rules

What settings and rules apply on [US] Immortal Trial's | PVE | No Stability | & more!?

The name of [US] Immortal Trial's | PVE | No Stability | & more! gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [US] Immortal Trial's | PVE | No Stability | & more! uses?

[US] Immortal Trial's | PVE | No Stability | & more! runs a game-generated procedural map at size 4,250, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto [US] Immortal Trial's | PVE | No Stability | & more!?

Enter client.connect 66.23.226.238:25574 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players The server holds 100 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.