On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#12,860top 58%
Last wipe8d agoweekly schedule
Next wipe5d 0hTue 3 Nov, 20:00 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,860 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 6,639 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
WW·····
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 20:00 UTC, in 5d 0h.
Its weekly schedule tag · low confidence
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
5d 0hTue 3 Nov, 20:00 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
12d 0hTue 10 Nov, 20:00 UTC
19d 0hTue 17 Nov, 20:00 UTC
26d 0hTue 24 Nov, 20:00 UTC
33d 0hTue 1 Dec, 20:00 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
40d 0hTue 8 Dec, 20:00 UTC
The first 48 hours of its last wipes
Tue 20 OctMon 19 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 20:00 UTC8d ago
3
–
running
1
Mon 19 Oct, 20:45 UTC9d ago
1
–
1 days
1
Sun 18 Oct, 19:27 UTC11d ago
3
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
CC 3x practice server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.235.169.125:25610.
Is CC 3x practice server up, and how steady is its uptime?
The server is up: CC 3x practice server is online now. The uptime it reports puts the last restart at about 10 hours ago. For the last 7 full days, it was up 160 of 168 hours, or 95% of the time. It was first seen by Rust Server Score on 18 October 2026.
How well does CC 3x practice server run?
It never fell below 9 server fps in the last 48 hours, averaging 30. Up to 481,809 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,738 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is CC 3x practice server on?
The server CC 3x practice server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does CC 3x practice server wipe, and how often?
Its tag sets the prediction, as the record holds too few of CC 3x practice server's wipes to confirm its schedule. Tuesday 3 November at 20:00 UTC is the date set for its next wipe. The world it runs now was created 8 days 21 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on CC 3x practice server?
The average peak on its recent wipes was 2 players. Peak numbers came 30 hours into the latest wipe.
Player count
Where does CC 3x practice server sit among Rust servers?
In the top 58% of all ranked servers, CC 3x practice server sits at #12,860 for player hours over the last seven days.
What does the population on CC 3x practice server look like?
With 20 slots available, CC 3x practice server currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What is meant by the tags on CC 3x practice server?
You'll see CC 3x practice server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CC 3x practice server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include CC 3x practice server: 3x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
Server rules
Which rules does CC 3x practice server enforce, and what are its settings?
CC 3x practice server sets gather at 3x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
CC 3x practice server runs which map?
The game generates the procedural map on CC 3x practice server at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to CC 3x practice server?
Enter client.connect 66.235.169.125:25610 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).