On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#9,572top 43% · #1255 in NA
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,572 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,326 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 67% in NA, and #326 of the duo servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
usual gap6.7 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:58 UTCFW27d ago
3
–
running
1
Fri 25 Sep, 00:15 UTC34d ago
3
halved by day 3
6.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on The Land Of The Dead puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.96.62:28015 is the address to use.
Is The Land Of The Dead up, and how steady is its uptime?
You can join now: The Land Of The Dead is online. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 24 September 2026.
How well does The Land Of The Dead run?
It never fell below 5 server fps in the last 48 hours, averaging 5. Buildings, deployables and everything else in the world added up to as many as 52,792 entities. Up to 1,905 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is The Land Of The Dead running?
Rust network protocol 2635 and build 168909 on Linux is what The Land Of The Dead runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does The Land Of The Dead wipe its map?
The force wipe each month is the only wipe The Land Of The Dead takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 7 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on The Land Of The Dead?
Across its recent wipes, the busiest moments averaged 3 players. 24 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
What position does The Land Of The Dead hold in the rankings?
In North America, The Land Of The Dead is #1,255, and overall it is #9,572 on player hours over the last seven days, in the top 43% of all ranked servers. In the duo group, it ranks #326.
How many players does The Land Of The Dead usually have?
The Land Of The Dead is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on The Land Of The Dead?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): Teams cap out at 2; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags The Land Of The Dead publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show The Land Of The Dead?
Rust Server Score lists that include The Land Of The Dead: Duo servers, marked like a report, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Server rules
What settings and rules apply on The Land Of The Dead?
The name of The Land Of The Dead gives no gather rate. The cap on group size is 2 players (duo). pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
The Land Of The Dead runs which map?
The game generates the procedural map on The Land Of The Dead at size 3,000 with seed 25112511. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto The Land Of The Dead?
To connect, start Rust, press F1, and type client.connect 66.51.96.62:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/deC4xKDn6E.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts2
Group limitTeams cap out at 2.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).