On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 3
Rank#4,061top 18% · #680 in NA
Last wipe26d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,061 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
61/ 100
C
Slows down under load at times: 36 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 176 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:56 UTCFW26d ago
8
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on [US] Gamerz Inn - PvE puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.96.69:28065.
Is [US] Gamerz Inn - PvE up, and how steady is its uptime?
Right now, [US] Gamerz Inn - PvE is online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [US] Gamerz Inn - PvE perform well?
It averaged 36 server fps over the last 48 hours, with a low of 5. Up to 151,355 entities were in the world, covering buildings, deployables and the rest. Up to 6,075 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [US] Gamerz Inn - PvE on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Gamerz Inn - PvE runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [US] Gamerz Inn - PvE wipe its map?
[US] Gamerz Inn - PvE wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 23 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [US] Gamerz Inn - PvE?
The average peak on its recent wipes was 8 players. 4 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [US] Gamerz Inn - PvE sit among Rust servers?
In North America, [US] Gamerz Inn - PvE is #680, and overall it is #4,061 on player hours over the last seven days, in the top 18% of all ranked servers.
How many players does [US] Gamerz Inn - PvE usually have?
[US] Gamerz Inn - PvE is showing 0 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 3. The highest average in the last 48 hours came at 22:00 UTC, with 2 players.
Lists and filters
What do [US] Gamerz Inn - PvE's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser are the tags [US] Gamerz Inn - PvE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Gamerz Inn - PvE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Gamerz Inn - PvE among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [US] Gamerz Inn - PvE enforce, and what are its settings?
You will find no gather rate in the name of [US] Gamerz Inn - PvE. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
[US] Gamerz Inn - PvE runs which map?
The game generates the procedural map on [US] Gamerz Inn - PvE at size 4,500 with seed 1158910588. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [US] Gamerz Inn - PvE?
Enter client.connect 66.51.96.69:28065 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.gamerzinn.com/home/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).