On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 3
Rank#3,594top 16% · #1331 in EU
Last wipe13d agobiweekly schedule
Next wipe12hThu 29 Oct, 18:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,594 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
25/ 100
F
Needs to work on its frame rate: 15 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,079 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 46% in EU, and #230 of the quad servers (top 28%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:11 UTC, in 12h.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 13
Coming wipes
12hThu 29 Oct, 18:11 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
14d 12hThu 12 Nov, 18:11 UTC
28d 12hThu 26 Nov, 18:11 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
42d 12hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:11 UTC13d ago
6
–
running
1
Thu 1 Oct, 17:58 UTCFW27d ago
6
halved by day 13
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [UK] Cozmos PvE | Skill Tree | Bots?
You'll see [UK] Cozmos PvE | Skill Tree | Bots listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.97.50:28080 is the address to use.
How reliable is [UK] Cozmos PvE | Skill Tree | Bots, and is it up?
The server is up: [UK] Cozmos PvE | Skill Tree | Bots is online now. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 1 October 2026.
Does [UK] Cozmos PvE | Skill Tree | Bots perform well?
It never fell below 5 server fps in the last 48 hours, averaging 15. Up to 105,171 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,477 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [UK] Cozmos PvE | Skill Tree | Bots running?
Rust network protocol 2635 and build 168909 on Linux is what [UK] Cozmos PvE | Skill Tree | Bots runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [UK] Cozmos PvE | Skill Tree | Bots wipe, and how often?
Its tag sets the prediction, as the record holds too few of [UK] Cozmos PvE | Skill Tree | Bots's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 18:11 UTC. The world it runs now was created 13 days 11 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [UK] Cozmos PvE | Skill Tree | Bots?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 42 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 13.
Player count
Where does [UK] Cozmos PvE | Skill Tree | Bots place in the wider field of Rust servers?
Over the last seven days, [UK] Cozmos PvE | Skill Tree | Bots has #3,594 for player hours, in the top 16% of all ranked servers and #1,331 in Europe. It comes #230 among servers in the quad group.
What does the population on [UK] Cozmos PvE | Skill Tree | Bots look like?
With 50 slots available, [UK] Cozmos PvE | Skill Tree | Bots currently has 0 players. It peaked at 3 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags
What do [UK] Cozmos PvE | Skill Tree | Bots's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe are the tags [UK] Cozmos PvE | Skill Tree | Bots publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [UK] Cozmos PvE | Skill Tree | Bots appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [UK] Cozmos PvE | Skill Tree | Bots: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
How is [UK] Cozmos PvE | Skill Tree | Bots set up, and what rules does it keep?
You will find no gather rate in the name of [UK] Cozmos PvE | Skill Tree | Bots. The cap on group size is 4 players (quad). You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [UK] Cozmos PvE | Skill Tree | Bots uses?
A procedural map of size 3,600 and seed 93371922, generated by the game, is what [UK] Cozmos PvE | Skill Tree | Bots runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [UK] Cozmos PvE | Skill Tree | Bots?
To connect, start Rust, press F1, and type client.connect 66.51.97.50:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/avmSZfgnbf.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); wipes are the one to work on (F).