On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 1
Rank#8,886top 40% · #1222 in NA
Last wipe25d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,886 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
15/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 1,997 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:47 UTCFW25d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on lanNUKE [PvE] puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.98.53:28035.
How dependable is lanNUKE [PvE], and is it online at the moment?
You can join now: lanNUKE [PvE] is online. The uptime it reports puts the last restart at about 3 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does lanNUKE [PvE] run?
The average over the last 48 hours was 9 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 96,557 entities. At its highest, it used 3,976 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is lanNUKE [PvE] running?
Rust network protocol 2635 and build 168909 on Linux is what lanNUKE [PvE] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does lanNUKE [PvE] wipe, and how often?
The force wipe each month is the only wipe lanNUKE [PvE] takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 25 days 22 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on lanNUKE [PvE]?
Across its recent wipes, the busiest moments averaged 2 players. 28 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does lanNUKE [PvE] place in the wider field of Rust servers?
In North America, lanNUKE [PvE] is #1,222, and overall it is #8,886 on player hours over the last seven days, in the top 40% of all ranked servers.
What does the population on lanNUKE [PvE] look like?
Right now, 1 players are on lanNUKE [PvE], which has 50 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags and filters
How should you read the tags on lanNUKE [PvE]?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags lanNUKE [PvE] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show lanNUKE [PvE]?
Rust Server Score lists that include lanNUKE [PvE]: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does lanNUKE [PvE] enforce, and what are its settings?
Nothing in the name of lanNUKE [PvE] states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on lanNUKE [PvE]?
lanNUKE [PvE] runs a game-generated procedural map at size 4,000, seed 290. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join lanNUKE [PvE]?
Enter client.connect 66.51.98.53:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).