On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#4,096top 18%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,096 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 1,991 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, and #260 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 00:23 UTC26d ago
1
–
running
0
Thu 1 Oct, 19:27 UTCFW27d ago
1
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is BRIMSTONE PVE | NO KOS | XP | FRIENDLY based in?
BRIMSTONE PVE | NO KOS | XP | FRIENDLY leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.165:28025.
How dependable is BRIMSTONE PVE | NO KOS | XP | FRIENDLY, and is it online at the moment?
The server is up: BRIMSTONE PVE | NO KOS | XP | FRIENDLY is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is BRIMSTONE PVE | NO KOS | XP | FRIENDLY smooth to play on?
It never fell below 43 server fps in the last 48 hours, averaging 59. At its peak, it held 164,920 entities, including buildings, deployables and all else in the world. At its highest, it used 4,493 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is BRIMSTONE PVE | NO KOS | XP | FRIENDLY running?
The server BRIMSTONE PVE | NO KOS | XP | FRIENDLY is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does BRIMSTONE PVE | NO KOS | XP | FRIENDLY reset?
BRIMSTONE PVE | NO KOS | XP | FRIENDLY has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 17 hours.
What happens on BRIMSTONE PVE | NO KOS | XP | FRIENDLY when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 3 hours after it began.
Player numbers
What position does BRIMSTONE PVE | NO KOS | XP | FRIENDLY hold in the rankings?
In the top 18% of all ranked servers, BRIMSTONE PVE | NO KOS | XP | FRIENDLY sits at #4,096 for player hours over the last seven days. It comes #260 among servers in the quad group.
What does the population on BRIMSTONE PVE | NO KOS | XP | FRIENDLY look like?
Right now, 0 players are on BRIMSTONE PVE | NO KOS | XP | FRIENDLY, which has 50 slots. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 03:00 UTC, with 2 players.
Tags and filters
How should you read the tags on BRIMSTONE PVE | NO KOS | XP | FRIENDLY?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags BRIMSTONE PVE | NO KOS | XP | FRIENDLY publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show BRIMSTONE PVE | NO KOS | XP | FRIENDLY?
Rust Server Score lists that include BRIMSTONE PVE | NO KOS | XP | FRIENDLY: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
Which rules does BRIMSTONE PVE | NO KOS | XP | FRIENDLY enforce, and what are its settings?
Nothing in the name of BRIMSTONE PVE | NO KOS | XP | FRIENDLY states a gather rate. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
BRIMSTONE PVE | NO KOS | XP | FRIENDLY runs which map?
BRIMSTONE PVE | NO KOS | XP | FRIENDLY runs a game-generated procedural map at size 4,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to BRIMSTONE PVE | NO KOS | XP | FRIENDLY?
Enter client.connect 66.51.99.165:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://brimstone-pve.tebex.io/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).