Working its way up from the back of the class: #13,592 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,143 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap4.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 10 OctTue 6 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 05:53 UTC19d ago
2
–
running
0
Tue 6 Oct, 00:27 UTC23d ago
2
–
4.2 days
0
Thu 1 Oct, 02:42 UTC28d ago
1
–
4.9 days
0
Tue 29 Sep, 06:38 UTC30d ago
2
–
1.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Good Times Custom Maps Test Server based in?
In North America, according to its own listing, sits Good Times Custom Maps Test Server, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.26:28020 is the address to use.
How reliable is Good Times Custom Maps Test Server, and is it up?
The server is down: Good Times Custom Maps Test Server is offline now, with the last sighting 19 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
What Rust version is Good Times Custom Maps Test Server on?
Rust network protocol 2634 and build 167398 on Linux is what Good Times Custom Maps Test Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Good Times Custom Maps Test Server wipe, and how often?
The force wipe each month is the only wipe Good Times Custom Maps Test Server takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 19 days 5 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Good Times Custom Maps Test Server?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Population
What position does Good Times Custom Maps Test Server hold in the rankings?
In North America, Good Times Custom Maps Test Server is #1,448, and overall it is #13,592 on player hours over the last seven days, in the top 62% of all ranked servers.
Is Good Times Custom Maps Test Server a busy server?
It has been 19 days 5 hours since Good Times Custom Maps Test Server was last seen, and it is offline right now.
Tags and filters
How should you read the tags on Good Times Custom Maps Test Server?
You'll see Good Times Custom Maps Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Good Times Custom Maps Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Good Times Custom Maps Test Server among them: Modded Rust servers, graded, Rust build and creative servers and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Good Times Custom Maps Test Server enforce, and what are its settings?
Nothing in the name of Good Times Custom Maps Test Server states a gather rate. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Good Times Custom Maps Test Server uses?
Good Times Custom Maps Test Server runs a game-generated procedural map at size 4,300, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join Good Times Custom Maps Test Server?
To connect, start Rust, press F1, and type client.connect 66.51.99.26:28020. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://gt-cm.net/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,^k,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.