On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,339top 69% · #1521 in NA
Last wipe23d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 5 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 15:36 UTC23d ago
1
–
running
0
Thu 1 Oct, 17:26 UTCFW27d ago
0
–
3.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustmod.cc PVE | Raidable Bases | sit?
In North America, according to its own listing, sits Rustmod.cc PVE | Raidable Bases |, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.99.45:28025 is the address to use.
How dependable is Rustmod.cc PVE | Raidable Bases |, and is it online at the moment?
The server is up: Rustmod.cc PVE | Raidable Bases | is online now. According to its reported uptime, the last restart was about 27 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rustmod.cc PVE | Raidable Bases | run?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 3,051 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,345 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Rustmod.cc PVE | Raidable Bases | on?
Rust network protocol 2635 and build 168909 on Linux is what Rustmod.cc PVE | Raidable Bases | runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rustmod.cc PVE | Raidable Bases | reset?
Rustmod.cc PVE | Raidable Bases | wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 23 days 6 hours. Its tags list a monthly wipe schedule.
What happens on Rustmod.cc PVE | Raidable Bases | when wipe day arrives?
The average peak on its recent wipes was 0 players. 7 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Rustmod.cc PVE | Raidable Bases | hold in the rankings?
In North America, Rustmod.cc PVE | Raidable Bases | is #1,521, and overall it is #15,339 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does Rustmod.cc PVE | Raidable Bases | usually have?
Right now, 0 players are on Rustmod.cc PVE | Raidable Bases |, which has 50 slots. For the last seven days, the average number of players was 0.
Lists and filters
What do Rustmod.cc PVE | Raidable Bases |'s tags stand for?
You'll see Rustmod.cc PVE | Raidable Bases | tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rustmod.cc PVE | Raidable Bases |?
Rust Server Score lists that include Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Rustmod.cc PVE | Raidable Bases | set up, and what rules does it keep?
Nothing in the name of Rustmod.cc PVE | Raidable Bases | states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustmod.cc PVE | Raidable Bases |?
The game generates the procedural map on Rustmod.cc PVE | Raidable Bases | at size 1,000 with seed 55555. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rustmod.cc PVE | Raidable Bases |?
Enter client.connect 66.51.99.45:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustmod.cc.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).