On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 4
Rank#3,890top 18% · #645 in NA
Last wipe4d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,890 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
96/ 100
A+
Climbing fast: up 3,578 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 20:17 UTC4d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US]HighMiles|2x|ZOMBIES|PVP ZONES based in?
In North America, according to its own listing, sits [US]HighMiles|2x|ZOMBIES|PVP ZONES, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.4:30111.
Is [US]HighMiles|2x|ZOMBIES|PVP ZONES up, and how steady is its uptime?
The server is up: [US]HighMiles|2x|ZOMBIES|PVP ZONES is online now. About 9 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 3 October 2026, Rust Server Score saw it for the first time.
Does [US]HighMiles|2x|ZOMBIES|PVP ZONES perform well?
It averaged 30 server fps over the last 48 hours, with a low of 29. At its peak, it held 65,613 entities, including buildings, deployables and all else in the world. At its highest, it used 4,719 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [US]HighMiles|2x|ZOMBIES|PVP ZONES on?
Rust network protocol 2635 and build 168909 on Linux is what [US]HighMiles|2x|ZOMBIES|PVP ZONES runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [US]HighMiles|2x|ZOMBIES|PVP ZONES wipe its map?
Once a month, [US]HighMiles|2x|ZOMBIES|PVP ZONES wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 4 days 23 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [US]HighMiles|2x|ZOMBIES|PVP ZONES?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 17 hours after it began.
Player numbers
What position does [US]HighMiles|2x|ZOMBIES|PVP ZONES hold in the rankings?
In North America, [US]HighMiles|2x|ZOMBIES|PVP ZONES is #645, and overall it is #3,890 on player hours over the last seven days, in the top 18% of all ranked servers.
How many players does [US]HighMiles|2x|ZOMBIES|PVP ZONES usually have?
[US]HighMiles|2x|ZOMBIES|PVP ZONES is showing 0 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 00:00 UTC, with an average of 2 players.
Lists and filters
How should you read the tags on [US]HighMiles|2x|ZOMBIES|PVP ZONES?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags [US]HighMiles|2x|ZOMBIES|PVP ZONES publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US]HighMiles|2x|ZOMBIES|PVP ZONES?
These Rust Server Score lists count [US]HighMiles|2x|ZOMBIES|PVP ZONES among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on [US]HighMiles|2x|ZOMBIES|PVP ZONES?
[US]HighMiles|2x|ZOMBIES|PVP ZONES sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US]HighMiles|2x|ZOMBIES|PVP ZONES uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [US]HighMiles|2x|ZOMBIES|PVP ZONES runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How should you connect to [US]HighMiles|2x|ZOMBIES|PVP ZONES?
To connect, start Rust, press F1, and type client.connect 66.51.99.4:30111. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://highs-pve-server.paynow.store/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).