Working its way up from the back of the class: #15,967 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 9,580 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:39 UTCFW27d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?
In North America, according to its own listing, sits [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.4:30111 is the address to use.
Is [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE up, and how steady is its uptime?
At this moment, [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE is offline; the last time it was seen was 25 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE on?
The server [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE wipe its map?
Once a month, [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 1 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 4 hours after it began.
Population
Where does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE place in the wider field of Rust servers?
In North America, [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE is #1,579, and overall it is #15,967 on player hours over the last seven days, in the top 70% of all ranked servers.
What does the population on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE look like?
It has been 25 days 15 hours since [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE was last seen, and it is offline right now.
Tags
What do [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE's tags stand for?
You'll see [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
Which rules does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE enforce, and what are its settings?
Going by its name, [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE runs 2x gather. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE uses?
A procedural map of size 4,096 and seed 1337, generated by the game, is what [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How do you get onto [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?
Enter client.connect 66.51.99.4:30111 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://highs-pve-server.paynow.store/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).