On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 6
Rank#2,607top 12% · #424 in NA
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,607 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
34/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 65 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is The Wooden Shrimp - PVE - No Killing/Stealing/Raiding?
The NA tag on The Wooden Shrimp - PVE - No Killing/Stealing/Raiding puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.62:28035.
Is The Wooden Shrimp - PVE - No Killing/Stealing/Raiding up, and how steady is its uptime?
The server is up: The Wooden Shrimp - PVE - No Killing/Stealing/Raiding is online now. About 15 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 1 October 2026.
How well does The Wooden Shrimp - PVE - No Killing/Stealing/Raiding run?
It never fell below 5 server fps in the last 48 hours, averaging 20. At its peak, it held 197,052 entities, including buildings, deployables and all else in the world. At its highest, it used 5,986 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is The Wooden Shrimp - PVE - No Killing/Stealing/Raiding running?
Rust network protocol 2635 and build 168909 on Linux is what The Wooden Shrimp - PVE - No Killing/Stealing/Raiding runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does The Wooden Shrimp - PVE - No Killing/Stealing/Raiding wipe its map?
The next wipe on The Wooden Shrimp - PVE - No Killing/Stealing/Raiding is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 3 hours. Its tags list a monthly wipe schedule.
Player count
Where does The Wooden Shrimp - PVE - No Killing/Stealing/Raiding place in the wider field of Rust servers?
In North America, The Wooden Shrimp - PVE - No Killing/Stealing/Raiding is #424, and overall it is #2,607 on player hours over the last seven days, in the top 12% of all ranked servers.
What does the population on The Wooden Shrimp - PVE - No Killing/Stealing/Raiding look like?
With 50 slots available, The Wooden Shrimp - PVE - No Killing/Stealing/Raiding currently has 1 players. Averaging 1 players over seven days, it peaked at 6. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 3 players.
Tags and filters
What do The Wooden Shrimp - PVE - No Killing/Stealing/Raiding's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags The Wooden Shrimp - PVE - No Killing/Stealing/Raiding publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature The Wooden Shrimp - PVE - No Killing/Stealing/Raiding?
Rust Server Score lists that include The Wooden Shrimp - PVE - No Killing/Stealing/Raiding: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on The Wooden Shrimp - PVE - No Killing/Stealing/Raiding?
You will find no gather rate in the name of The Wooden Shrimp - PVE - No Killing/Stealing/Raiding. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map The Wooden Shrimp - PVE - No Killing/Stealing/Raiding uses?
The Wooden Shrimp - PVE - No Killing/Stealing/Raiding runs a game-generated procedural map at size 4,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to The Wooden Shrimp - PVE - No Killing/Stealing/Raiding?
To connect, start Rust, press F1, and type client.connect 66.51.99.62:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,NA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).