On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average2peak 9
Rank#2,070top 9% · #327 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 2 of 25 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,070 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
64/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 449 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:01 UTCFW27d ago
9
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is US | Ducks PVE Community Server based in?
In North America, according to its own listing, sits US | Ducks PVE Community Server, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.66:28050.
How dependable is US | Ducks PVE Community Server, and is it online at the moment?
The server is up: US | Ducks PVE Community Server is online now. According to its reported uptime, the last restart was about 21 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does US | Ducks PVE Community Server perform well?
It averaged 38 server fps over the last 48 hours, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 129,526 entities. Memory use reached up to 4,204 MB. When fps is low and entities climb, that is lag to players.
What Rust version is US | Ducks PVE Community Server on?
You will find US | Ducks PVE Community Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does US | Ducks PVE Community Server reset?
The force wipe each month is the only wipe US | Ducks PVE Community Server takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 16 hours. Its tags record that it wipes monthly.
What happens on US | Ducks PVE Community Server when wipe day arrives?
The average peak on its recent wipes was 9 players. 30 hours after the latest wipe began, the crowd hit its peak.
Population
Where does US | Ducks PVE Community Server sit among Rust servers?
In North America, US | Ducks PVE Community Server is #327, and overall it is #2,070 on player hours over the last seven days, in the top 9% of all ranked servers.
Is US | Ducks PVE Community Server a busy server?
US | Ducks PVE Community Server is showing 0 players right now, with 25 slots in total. The seven-day average is 2 players, with a peak of 9. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 4 players.
Tags and filters
What do US | Ducks PVE Community Server's tags stand for?
The game's browser takes its cue from the tags US | Ducks PVE Community Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): 25 slots are available; ts6 (Group limit): A team can hold 6 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show US | Ducks PVE Community Server?
These Rust Server Score lists count US | Ducks PVE Community Server among them: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does US | Ducks PVE Community Server enforce, and what are its settings?
The name of US | Ducks PVE Community Server gives no gather rate. You can play in groups of up to 6 players. pve is the mode here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map US | Ducks PVE Community Server uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what US | Ducks PVE Community Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to US | Ducks PVE Community Server?
Enter client.connect 66.51.99.66:28050 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/7sctTtNb8N.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts6,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max players25 slots are available.
ts6
Group limitA team can hold 6 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).